Commit History

Autor SHA1 Mensaxe Data
  David Catuhe a2b3811d66 Removed deprecated messages for cameras properties %!s(int64=9) %!d(string=hai) anos
  gleborgne 4b9f3fb1f0 Typescript rebuild %!s(int64=9) %!d(string=hai) anos
  David Catuhe 9203b1a7f5 Fixed issues with memory sharing between shaders %!s(int64=9) %!d(string=hai) anos
  David Catuhe 80e7a7763d Added NO_LOGGING as default for scene loading logging %!s(int64=9) %!d(string=hai) anos
  David Catuhe e36c7f1ece Fixed issue with skeleton cloning %!s(int64=9) %!d(string=hai) anos
  Sebastien Vandenberghe d2e327a35f PBR Code JAVADoc %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2cc0021ca6 Added Camera.ForceAttachControlToAlwaysPreventDefault %!s(int64=9) %!d(string=hai) anos
  David Catuhe b513f0e53d Remove engine dependency from Math/babylon.math.ts %!s(int64=9) %!d(string=hai) anos
  David Catuhe 6dfb6036b7 Adding some autoanimate lines %!s(int64=9) %!d(string=hai) anos
  David Catuhe 3a9be7911e Added some documentation and PG links in the code %!s(int64=9) %!d(string=hai) anos
  David Catuhe edac41a317 Added SkeletonViewer %!s(int64=9) %!d(string=hai) anos
  David Catuhe d3ac175ffc Fixed mesh cloning (again) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 09f5dd3659 Fixed issue with getChildMeshes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 86d613e0cb Fixed an issue with rotationQuaternion property %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 1393eaad0c Add missing serialization on base light %!s(int64=9) %!d(string=hai) anos
  David Catuhe 997c00c9e0 Support for Layer.alphaTest %!s(int64=9) %!d(string=hai) anos
  David Catuhe 85d44a0985 Fixed bug with picking %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4e151271a0 More blending controls on animatables %!s(int64=9) %!d(string=hai) anos
  David Catuhe bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0b2bd0b300 New parametrables shader includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe ce9f7a5a2e New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection %!s(int64=9) %!d(string=hai) anos
  Sebastien Vandenberghe 44916c50e7 Transpile All %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0cc45fc43c Animations blending %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5518bdf2ac Small patches %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 84d1d426d8 Minification 2 %!s(int64=9) %!d(string=hai) anos
  David Catuhe 35f5ab99a0 Code cleaning %!s(int64=9) %!d(string=hai) anos
  David Catuhe 72216c0219 Fixing 3dsmax exporter (again) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 56a82fd701 Building with latest physics engine %!s(int64=9) %!d(string=hai) anos
  Lakistein d6d2722682 Fixed ArcRotateCamera target issue %!s(int64=9) %!d(string=hai) anos
  David Catuhe 14d0ec0e7d Reinjecting Vector2 serialization decorators %!s(int64=9) %!d(string=hai) anos