Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost %!s(int64=8) %!d(string=hai) anos
  David Catuhe 0036f07ec0 Introduced SceneLoader.CleanBoneMatrixWeights %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2546da6f0a Fixed clean matrices for bones %!s(int64=8) %!d(string=hai) anos
  David Catuhe f72a5925dd Fix issue with matrice weights %!s(int64=8) %!d(string=hai) anos
  Julien Moreau-Mathis ffae9f757c Save if a geometry should be updatable (serialize/parse) %!s(int64=8) %!d(string=hai) anos
  David Catuhe f600e20c1e Fix bones issues when matrices indices where incomplete %!s(int64=8) %!d(string=hai) anos
  David Catuhe cb05861412 Fixed issue with applyToMesh %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe ea620deebc Prevent Tags to break custom configurations %!s(int64=8) %!d(string=hai) anos
  Kesshi b6550edc5a moved position array cache from mesh to geometry to save memory %!s(int64=8) %!d(string=hai) anos
  zhutq 397ad6118c Use Array.prototype.slice instead of looping %!s(int64=8) %!d(string=hai) anos
  zhutq 8f9d790847 Fixes serialization for geometry with typed arrays %!s(int64=8) %!d(string=hai) anos
  David Catuhe d1c20aa961 fix MergeMeshes %!s(int64=8) %!d(string=hai) anos
  David Catuhe 8e9cc34160 NIghtly %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2e3fe889bc Fix stupid bug with mat.dispose() %!s(int64=8) %!d(string=hai) anos
  David Catuhe 3818803c03 nightly %!s(int64=8) %!d(string=hai) anos
  Palmer-JC 07084f9f3d Custom Build refinements %!s(int64=8) %!d(string=hai) anos
  David Catuhe 1b47d3a45a Small improvements for morph targets %!s(int64=8) %!d(string=hai) anos
  David Catuhe 0273a36722 Morph targets %!s(int64=8) %!d(string=hai) anos
  David Catuhe 1b0cf5e915 standard material is in push mode! %!s(int64=8) %!d(string=hai) anos
  KK f1562b2a63 1. bug when only have skin fallback. 2. bug when clone fallbacked skin mesh. %!s(int64=8) %!d(string=hai) anos
  David Catuhe 0c0196fe9e Merge pull request #1704 from Kesshi/master %!s(int64=8) %!d(string=hai) anos
  David Catuhe e05f6ec2da Fixing cahce issues %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2ab9315dd5 VertexBuffer.updatable is now serialized %!s(int64=8) %!d(string=hai) anos
  Kesshi aacecc3483 added support for Uint32Array and Uint16Array based indices %!s(int64=8) %!d(string=hai) anos
  David Catuhe 638ddf9915 Support for Vertex Array Object %!s(int64=8) %!d(string=hai) anos
  David Catuhe 3b4eba7c1f Support for Vertex Array Object - step 1 %!s(int64=8) %!d(string=hai) anos
  Julien Moreau-Mathis 84febb6077 Fixing mesh and vertex data serialization %!s(int64=8) %!d(string=hai) anos
  David Catuhe 1a66ce2553 Fixed doNotSerialize for geometry %!s(int64=8) %!d(string=hai) anos
  nockawa 56dda55892 Move Geometry.RandomId() to Tools and keep the former as a shortcut for legacy reasons. %!s(int64=9) %!d(string=hai) anos
  Ben Adams 9033c06e94 Avoid inadvertent per geometry per render alloc %!s(int64=9) %!d(string=hai) anos