Gary Hsu
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0715162389
Fix vertex alpha for glTF loader
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7 years ago |
David Catuhe
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da3358f458
More instrumentations
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7 years ago |
David Catuhe
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407b2d3f0f
"They haven't told him it was impossible..They should have" step 8
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7 years ago |
David Catuhe
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6864419271
nullCheck : first step1
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7 years ago |
David Catuhe
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08783affe9
NoImplicitThis
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7 years ago |
David Catuhe
|
de5e4ee6a7
Fixed alpha depth pre test
|
8 years ago |
David Catuhe
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f8374f0f5c
Added support for depthPrePass
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8 years ago |
Sebastien Vandenberghe
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698fbe7a79
Fix Edge Renderer + Highlight color
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8 years ago |
David Catuhe
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9a29373890
Allow build configuration to reference external libraries
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8 years ago |
David Catuhe
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9d73af260c
Fixes #2237
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8 years ago |
sevan
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3b5fe3f7c9
Better still not clean mgt of Highlitghts with sprites and particles
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8 years ago |
David Catuhe
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f59cb9e123
Aded dispose for smartArray
|
8 years ago |
David Catuhe
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3fee4c81da
Fixed issues with sprites and renderingGroups
|
8 years ago |
David Catuhe
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21de154c1f
new renderingGroup architecture
|
8 years ago |
KK
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ebfc2c9904
!== mistake
|
8 years ago |
David Catuhe
|
d47a43bdbc
Nightly
|
8 years ago |
David Catuhe
|
4edb5960f3
QuadFrameRenderer WIP
|
8 years ago |
=
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792747c2d1
fixalpha
|
9 years ago |
=
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f162f835c4
Fix alpha
|
9 years ago |
=
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5927654fce
Add comments
|
9 years ago |
=
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f146a0d326
Fix Post Process
|
9 years ago |
=
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505db09ae6
Stencil Code
|
9 years ago |
David Catuhe
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f980350941
Nightly
|
9 years ago |
David Catuhe
|
8220f1520a
Fixing file format
|
9 years ago |
David catuhe
|
b21ed62c24
Sprites and particles scheduler updated to be resolved before transparent objects
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9 years ago |
David Catuhe
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a6103f47cd
Added material.alphaMode (can be set to BABYLON.Engine.ALPHA_ADD or BABYLON.Engine.ALPHA_COMBINE)
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10 years ago |
David Catuhe
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9d1fff6fcc
Adding panning support to ArcRotateCamera
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10 years ago |
David Catuhe
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699045fb3f
Folder reorg
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10 years ago |