Commit History

Author SHA1 Message Date
  Gary Hsu 0715162389 Fix vertex alpha for glTF loader 7 years ago
  David Catuhe da3358f458 More instrumentations 7 years ago
  David Catuhe 407b2d3f0f "They haven't told him it was impossible..They should have" step 8 7 years ago
  David Catuhe 6864419271 nullCheck : first step1 7 years ago
  David Catuhe 08783affe9 NoImplicitThis 7 years ago
  David Catuhe de5e4ee6a7 Fixed alpha depth pre test 8 years ago
  David Catuhe f8374f0f5c Added support for depthPrePass 8 years ago
  Sebastien Vandenberghe 698fbe7a79 Fix Edge Renderer + Highlight color 8 years ago
  David Catuhe 9a29373890 Allow build configuration to reference external libraries 8 years ago
  David Catuhe 9d73af260c Fixes #2237 8 years ago
  sevan 3b5fe3f7c9 Better still not clean mgt of Highlitghts with sprites and particles 8 years ago
  David Catuhe f59cb9e123 Aded dispose for smartArray 8 years ago
  David Catuhe 3fee4c81da Fixed issues with sprites and renderingGroups 8 years ago
  David Catuhe 21de154c1f new renderingGroup architecture 8 years ago
  KK ebfc2c9904 !== mistake 8 years ago
  David Catuhe d47a43bdbc Nightly 8 years ago
  David Catuhe 4edb5960f3 QuadFrameRenderer WIP 8 years ago
  = 792747c2d1 fixalpha 9 years ago
  = f162f835c4 Fix alpha 9 years ago
  = 5927654fce Add comments 9 years ago
  = f146a0d326 Fix Post Process 9 years ago
  = 505db09ae6 Stencil Code 9 years ago
  David Catuhe f980350941 Nightly 9 years ago
  David Catuhe 8220f1520a Fixing file format 9 years ago
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 9 years ago
  David Catuhe a6103f47cd Added material.alphaMode (can be set to BABYLON.Engine.ALPHA_ADD or BABYLON.Engine.ALPHA_COMBINE) 10 years ago
  David Catuhe 9d1fff6fcc Adding panning support to ArcRotateCamera 10 years ago
  David Catuhe 699045fb3f Folder reorg 10 years ago