提交历史

作者 SHA1 备注 提交日期
  David Catuhe 597ba4ca2e Fixing oimo plugin (setOrientation-->setRotation) 10 年之前
  Raanan Weber 85b1227bcf Executing the AsyncLoop first iteration. 10 年之前
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh 10 年之前
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor 10 年之前
  David Catuhe cb1970c891 Fixing folder issues 10 年之前
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR 10 年之前
  Temechon 87cd48f08f Update babylon.mesh.ts 10 年之前
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer 10 年之前
  David Catuhe 2cf3427836 Fixing debugLayer positioning issues 10 年之前
  David Catuhe f99cb9dc33 Code cleanup 10 年之前
  David Catuhe 90f41e2386 Fixing procedural textures 10 年之前
  David Catuhe e8c6dcbd09 LOD and instances are now working 10 年之前
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices 10 年之前
  David Catuhe cd964595fa LOD update 10 年之前
  David Catuhe b2060b3c54 LOD 10 年之前
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties 10 年之前
  Raymond Bergen c462415969 Added support for point rendering 10 年之前
  David Catuhe 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly 11 年之前
  David Catuhe 14eaf8be6d new TextureAssetTask 11 年之前
  David Catuhe 3b883ea25a Complete integration of binary format 11 年之前
  r2d2Proton b2baeebdc3 Changes to support binary file formats for vertex data 11 年之前
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function 11 年之前
  David Catuhe 71ffc27007 New mesh.renderOutline feature 11 年之前
  David Catuhe be8fb360d1 v1.13 11 年之前
  David Catuhe df86b1b85a Fixing bug with instances and octree (again) 11 年之前
  David Catuhe 4dad4c53a0 Fixing CreateCylinder 11 年之前
  David Catuhe a09571b428 TypeScript port done! 11 年之前
  Celian b1d4cd2a8c use Mesh and not GroundMesh to instantiate TiledGround 11 年之前
  Celian 25f6a0cdca add 'subdivisions' argument of cylinder in Mesh and _Primitive classes 11 年之前
  Celian e6f44d96cd added a new CreateTiledGround() function 11 年之前