David Catuhe
|
597ba4ca2e
Fixing oimo plugin (setOrientation-->setRotation)
|
10 年之前 |
Raanan Weber
|
85b1227bcf
Executing the AsyncLoop first iteration.
|
10 年之前 |
David Catuhe
|
1e52d4585e
Code cleanup for simplificationMesh
|
10 年之前 |
David Catuhe
|
ecebd9dc71
Moving clone features to mesh's constructor
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10 年之前 |
David Catuhe
|
cb1970c891
Fixing folder issues
|
10 年之前 |
David Catuhe
|
3b100c8046
Fixing .js issues introduce by previous PR
|
10 年之前 |
Temechon
|
87cd48f08f
Update babylon.mesh.ts
|
10 年之前 |
David Catuhe
|
b7df3680a8
new MergeMeshesOptimization for sceneOptimizer
|
10 年之前 |
David Catuhe
|
2cf3427836
Fixing debugLayer positioning issues
|
10 年之前 |
David Catuhe
|
f99cb9dc33
Code cleanup
|
10 年之前 |
David Catuhe
|
90f41e2386
Fixing procedural textures
|
10 年之前 |
David Catuhe
|
e8c6dcbd09
LOD and instances are now working
|
10 年之前 |
David Catuhe
|
79182e43e3
Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices
|
10 年之前 |
David Catuhe
|
cd964595fa
LOD update
|
10 年之前 |
David Catuhe
|
b2060b3c54
LOD
|
10 年之前 |
David Catuhe
|
c2c671f2e0
material.pointSize and material.pointsCloud properties
|
10 年之前 |
Raymond Bergen
|
c462415969
Added support for point rendering
|
10 年之前 |
David Catuhe
|
08f8d5bd30
New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly
|
11 年之前 |
David Catuhe
|
14eaf8be6d
new TextureAssetTask
|
11 年之前 |
David Catuhe
|
3b883ea25a
Complete integration of binary format
|
11 年之前 |
r2d2Proton
|
b2baeebdc3
Changes to support binary file formats for vertex data
|
11 年之前 |
David Catuhe
|
583c5fb50b
New Mesh.applyDisplacementMap function
|
11 年之前 |
David Catuhe
|
71ffc27007
New mesh.renderOutline feature
|
11 年之前 |
David Catuhe
|
be8fb360d1
v1.13
|
11 年之前 |
David Catuhe
|
df86b1b85a
Fixing bug with instances and octree (again)
|
11 年之前 |
David Catuhe
|
4dad4c53a0
Fixing CreateCylinder
|
11 年之前 |
David Catuhe
|
a09571b428
TypeScript port done!
|
11 年之前 |
Celian
|
b1d4cd2a8c
use Mesh and not GroundMesh to instantiate TiledGround
|
11 年之前 |
Celian
|
25f6a0cdca
add 'subdivisions' argument of cylinder in Mesh and _Primitive classes
|
11 年之前 |
Celian
|
e6f44d96cd
added a new CreateTiledGround() function
|
11 年之前 |