Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 597ba4ca2e Fixing oimo plugin (setOrientation-->setRotation) %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 85b1227bcf Executing the AsyncLoop first iteration. %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh %!s(int64=10) %!d(string=hai) anos
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor %!s(int64=10) %!d(string=hai) anos
  David Catuhe cb1970c891 Fixing folder issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices %!s(int64=10) %!d(string=hai) anos
  David Catuhe cd964595fa LOD update %!s(int64=10) %!d(string=hai) anos
  David Catuhe b2060b3c54 LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties %!s(int64=10) %!d(string=hai) anos
  Raymond Bergen c462415969 Added support for point rendering %!s(int64=10) %!d(string=hai) anos
  David Catuhe 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
  David Catuhe 14eaf8be6d new TextureAssetTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe 3b883ea25a Complete integration of binary format %!s(int64=11) %!d(string=hai) anos
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  David Catuhe be8fb360d1 v1.13 %!s(int64=11) %!d(string=hai) anos
  David Catuhe df86b1b85a Fixing bug with instances and octree (again) %!s(int64=11) %!d(string=hai) anos
  David Catuhe 4dad4c53a0 Fixing CreateCylinder %!s(int64=11) %!d(string=hai) anos
  Celian b1d4cd2a8c use Mesh and not GroundMesh to instantiate TiledGround %!s(int64=11) %!d(string=hai) anos
  Celian 25f6a0cdca add 'subdivisions' argument of cylinder in Mesh and _Primitive classes %!s(int64=11) %!d(string=hai) anos
  Celian e6f44d96cd added a new CreateTiledGround() function %!s(int64=11) %!d(string=hai) anos
  David Catuhe 698b57afdf New mesh type: BABYLON.LinesMesh %!s(int64=11) %!d(string=hai) anos
  David Catuhe c4a71ed3a2 Optimizing ActionManager %!s(int64=11) %!d(string=hai) anos
  David Catuhe e7023cee73 Fixing another issue with instances and frustum %!s(int64=11) %!d(string=hai) anos
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe f42f18a5c2 Fixing a big memory leaks with geometries %!s(int64=11) %!d(string=hai) anos
  David Catuhe 110d823105 Fixing issues with instances %!s(int64=11) %!d(string=hai) anos
  David Catuhe af1115eb93 Fixing big bug with instances %!s(int64=11) %!d(string=hai) anos
  David Catuhe 24cfb774b1 Updating instances %!s(int64=11) %!d(string=hai) anos