Commit History

Author SHA1 Message Date
  noalak 7925a9875e Export morph targets and their animations to glTF format 8 years ago
  noalak b8acd52daf Bug fix: targets of camera or lights are now exported correctly 8 years ago
  noalak e8fcba5cb0 Remove option to export images as binary 8 years ago
  noalak d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 8 years ago
  noalak 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) 8 years ago
  David Catuhe 1b8c6f646d 3dsmax 0.15 8 years ago
  noalak 06eba9ae6b Fix hierarchy 8 years ago
  noalak 091158aa47 No default camera 8 years ago
  noalak 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 years ago
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter 9 years ago
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur 9 years ago
  David Catuhe 53bf9020d0 Getting ready for v2.2.0 10 years ago
  David Catuhe e6e9df65ff Getting things ready for action builder 10 years ago
  David Catuhe 5328446d3f Fixing vertex alpha for 3dsmax exporter 10 years ago
  David Catuhe 5af37ecfc5 Fixing NEAREST texture filter 10 years ago
  David Catuhe b618148cb5 Improving 3dsmax exportation speed 10 years ago
  David Catuhe 335223146d 3dsmax exporter can now generate binary babylon files 10 years ago
  Simon Ferquel 568aa66de2 Hierarchy fixup for non-object nodes 10 years ago
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax 10 years ago
  Simon Ferquel 5a74ef1e06 merge + material fixes 10 years ago
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated 10 years ago
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces 10 years ago
  David Catuhe 093e00ac11 Adding Export only selected to 3ds max exporter 11 years ago
  David Catuhe b799478878 Small update to max2babylon exporter: adding includedOnlyMesh 11 years ago
  David Catuhe c115b3eca3 Small foxes to 3dsmax exporter 11 years ago
  David Catuhe 502a69baee Max2Babylon: Fix accelerators issue. text box is now editable 11 years ago
  David Catuhe 74e323f62e Max2Babylon: More warnings 11 years ago
  David Catuhe aaaaeaf791 Max2Babylon: Support for Max2015 11 years ago
  David Catuhe b05f4630f7 Fixing DDS rendering issue 11 years ago
  David Catuhe e50bb16cc5 Max2Babylon: UI Update 11 years ago