Popov72
|
568dac8e5a
Add support for the int types in the ubo
|
4 роки тому |
Popov72
|
aefa21201d
Handle multiple GPU buffers in UniformBuffer class
|
4 роки тому |
Popov72
|
fa1f05c0a7
Add useNewBindings to the pipeline context interface
|
4 роки тому |
Popov72
|
cb872f0d78
Fix the shadow depth wrapper to work with WebGPU
|
4 роки тому |
Popov72
|
f9c60a1369
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
|
4 роки тому |
Popov72
|
f88e7814ce
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
|
5 роки тому |
Cedric Guillemet
|
a345e19666
adds the ability to loadscript for babylon native
|
5 роки тому |
Popov72
|
dd8a5d628f
Update with latest changes
|
5 роки тому |
Popov72
|
7f56cfc80c
Wrap InternalTexture._webGLTexture in HardwareTextureWrapper
|
5 роки тому |
Cedric Guillemet
|
cab5feeee5
depth test values
|
5 роки тому |
David `Deltakosh` Catuhe
|
1a6c1677fd
4.2.0-beta.3
|
5 роки тому |
Popov72
|
6cc77ce0e9
Fix missing bptc caps
|
5 роки тому |
Cedric Guillemet
|
a6f95436b9
reworked bindbuffers to use a vertex array object (#8697)
|
5 роки тому |
sebavan
|
b5a2a073a7
Merge branch 'master' into WebGPU
|
5 роки тому |
Cedric Guillemet
|
e20437bad0
Missing function to get point cloud in BN (#8650)
|
5 роки тому |
Cedric Guillemet
|
b7e0a7258d
missing sampling modes for native (#8621)
|
5 роки тому |
Cedric Guillemet
|
095ccb17ff
native engine support for 32bits indices in index streams (#8550)
|
5 роки тому |
Raanan Weber
|
fff9cf0ff3
Codedoc changees
|
5 роки тому |
Justin Murray
|
678c13440b
Revert "Revert "Remove nativeShaderProcessor.ts"" (#8410)
|
5 роки тому |
Justin Murray
|
ad23e33255
Revert "Remove nativeShaderProcessor.ts"
|
5 роки тому |
syntheticmagus
|
fe6d2b222c
Removed nativeShaderProcessor.ts now that Babylon Native's shader processing should be done using glslang.
|
5 роки тому |
syntheticmagus
|
959dd2d7aa
Finally got the flight helmet working with Babylon Native again. Required changing the names of a few function arguments that had been named the same things as uniforms, because those names end up getting replaced by the native shader preprocessor, which can then end up putting dot syntax (i.e., variable.xyz) in places where it can't go, like function argument declarations.
|
5 роки тому |
syntheticmagus
|
ebd5177b6e
Merge branch 'master' into nativeEngineShaderInlining
|
5 роки тому |
sebavan
|
4acadb3ab2
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
|
5 роки тому |
Ryan Tremblay
|
21471d1579
Disallow window.requestAnimationFrame for Babylon Native
|
5 роки тому |
syntheticmagus
|
51e92e8ca8
Preliminary code for NativeEngine shader inlining.
|
5 роки тому |
sebavan
|
58732fbf7f
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
|
5 роки тому |
syntheticmagus
|
41624cd8f3
Simplified dynamic buffer support to work with more robust underlying implementation.
|
5 роки тому |
syntheticmagus
|
37d0697102
Preliminary support for dynamic vertex and index buffers.
|
5 роки тому |
sebavan
|
6765dfe363
Merge 'master' of into WebGPU
|
5 роки тому |