Commit History

作者 SHA1 備註 提交日期
  Cedric Guillemet 54d655c3f7 Check bgfx resource creation 5 年之前
  Alex Gordon 276d151ee0 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 年之前
  Justin Murray d6c9fe084e Switched to actually creating underlying native engine for Babylon Native, reflective of the native code's movement away from a singleton pattern. 5 年之前
  Alex Gordon bc74b57893 Preliminary implementation of 2D array textures 5 年之前
  Justin Murray c9bb6586e7 Blind merge from master. 5 年之前
  Justin Murray 982343ff69 Fixes to enable the proper exiting of WebXR for Babylon Native. 5 年之前
  David Catuhe 326be219b5 Nightly + engine reduction (again) 5 年之前
  Justin Murray 93c74a44fa Refactor, starting down the road to check-in. 5 年之前
  Justin Murray 82eabbe302 Further changes for Babylon Native. 5 年之前
  Justin Murray 513040dd69 Render loop for XR is looping, though not yet rendering. 5 年之前
  David Catuhe 5aafb05b5d ThinEngine reduction 6 年之前
  David Catuhe 6830bf734f Some thin engine reduction 6 年之前
  David Catuhe 7c2c16b122 Rename baseEngine to thinEngine 6 年之前
  David Catuhe c7bca52e5d baseEngine - engine splitting part 2 6 年之前
  David Catuhe 8bd2c4b243 Engine reduction part 1 6 年之前
  Justin Murray c0013ee64f Removed redundant type check, per PR feedback. 6 年之前
  Justin Murray 515dcac1c2 Fixes to correctly specify the texture type for native. 6 年之前
  Justin Murray dee4ccde1e First version of render target textures for native engine. Capabilities still quite limited. 6 年之前
  Justin Murray 594421947d Fixing missing capabilities to get branch working with Native again. 6 年之前
  Justin Murray 6f70436803 Merge from master, with broken Playground problems. 6 年之前
  Justin Murray be951512f3 Changed NativeEngine for blend mode. 6 年之前
  Gary Hsu 3835232502 Revert "Added ability to toggle matrix caching in effects and set NativeEngine to disable it. This is a stopgap measure until we decide what the right way/place to cache uniform values is. This problem arose because the old underlying native layer had different expectations/assumptions than the new, so we just need to reevaluate (and possibly implement) the contract." 6 年之前
  Gary Hsu 28cf489a19 Fixes for skinning and morph targets 6 年之前
  Gary Hsu 8c5e7e45c8 Fixes to vertex buffer handling 6 年之前
  Gary Hsu f7c88ff1b8 Add native shader processor 6 年之前
  Gary Hsu 120cdb8cec Merge branch 'native_updated' into native 6 年之前
  Gary Hsu fd73f6ec6a Merge fixes 6 年之前
  syntheticmagus baedfc7f2e Added ability to toggle matrix caching in effects and set NativeEngine to disable it. This is a stopgap measure until we decide what the right way/place to cache uniform values is. This problem arose because the old underlying native layer had different expectations/assumptions than the new, so we just need to reevaluate (and possibly implement) the contract. 6 年之前
  Gary Hsu 9ece3ed170 Revert "Pass channel to setTexture" 6 年之前
  Gary Hsu b1f7a6aa5f Pass channel to setTexture 6 年之前