Cedric Guillemet
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54d655c3f7
Check bgfx resource creation
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5 年之前 |
Alex Gordon
|
276d151ee0
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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5 年之前 |
Justin Murray
|
d6c9fe084e
Switched to actually creating underlying native engine for Babylon Native, reflective of the native code's movement away from a singleton pattern.
|
5 年之前 |
Alex Gordon
|
bc74b57893
Preliminary implementation of 2D array textures
|
5 年之前 |
Justin Murray
|
c9bb6586e7
Blind merge from master.
|
5 年之前 |
Justin Murray
|
982343ff69
Fixes to enable the proper exiting of WebXR for Babylon Native.
|
5 年之前 |
David Catuhe
|
326be219b5
Nightly + engine reduction (again)
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5 年之前 |
Justin Murray
|
93c74a44fa
Refactor, starting down the road to check-in.
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5 年之前 |
Justin Murray
|
82eabbe302
Further changes for Babylon Native.
|
5 年之前 |
Justin Murray
|
513040dd69
Render loop for XR is looping, though not yet rendering.
|
5 年之前 |
David Catuhe
|
5aafb05b5d
ThinEngine reduction
|
6 年之前 |
David Catuhe
|
6830bf734f
Some thin engine reduction
|
6 年之前 |
David Catuhe
|
7c2c16b122
Rename baseEngine to thinEngine
|
6 年之前 |
David Catuhe
|
c7bca52e5d
baseEngine - engine splitting part 2
|
6 年之前 |
David Catuhe
|
8bd2c4b243
Engine reduction part 1
|
6 年之前 |
Justin Murray
|
c0013ee64f
Removed redundant type check, per PR feedback.
|
6 年之前 |
Justin Murray
|
515dcac1c2
Fixes to correctly specify the texture type for native.
|
6 年之前 |
Justin Murray
|
dee4ccde1e
First version of render target textures for native engine. Capabilities still quite limited.
|
6 年之前 |
Justin Murray
|
594421947d
Fixing missing capabilities to get branch working with Native again.
|
6 年之前 |
Justin Murray
|
6f70436803
Merge from master, with broken Playground problems.
|
6 年之前 |
Justin Murray
|
be951512f3
Changed NativeEngine for blend mode.
|
6 年之前 |
Gary Hsu
|
3835232502
Revert "Added ability to toggle matrix caching in effects and set NativeEngine to disable it. This is a stopgap measure until we decide what the right way/place to cache uniform values is. This problem arose because the old underlying native layer had different expectations/assumptions than the new, so we just need to reevaluate (and possibly implement) the contract."
|
6 年之前 |
Gary Hsu
|
28cf489a19
Fixes for skinning and morph targets
|
6 年之前 |
Gary Hsu
|
8c5e7e45c8
Fixes to vertex buffer handling
|
6 年之前 |
Gary Hsu
|
f7c88ff1b8
Add native shader processor
|
6 年之前 |
Gary Hsu
|
120cdb8cec
Merge branch 'native_updated' into native
|
6 年之前 |
Gary Hsu
|
fd73f6ec6a
Merge fixes
|
6 年之前 |
syntheticmagus
|
baedfc7f2e
Added ability to toggle matrix caching in effects and set NativeEngine to disable it. This is a stopgap measure until we decide what the right way/place to cache uniform values is. This problem arose because the old underlying native layer had different expectations/assumptions than the new, so we just need to reevaluate (and possibly implement) the contract.
|
6 年之前 |
Gary Hsu
|
9ece3ed170
Revert "Pass channel to setTexture"
|
6 年之前 |
Gary Hsu
|
b1f7a6aa5f
Pass channel to setTexture
|
6 年之前 |