Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 545a68ac0a More TS files converted %!s(int64=11) %!d(string=hai) anos
  David Catuhe 18d09ec94a Port to Typescript step 3 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 05358eeb88 More files ported to Typescript %!s(int64=11) %!d(string=hai) anos
  David Catuhe 704571c1cd Fixing bugs %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0ba019b23f Typescript port in progress %!s(int64=11) %!d(string=hai) anos
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` %!s(int64=11) %!d(string=hai) anos
  David Catuhe 603fe43b7d Fixing collisions cache bug %!s(int64=11) %!d(string=hai) anos
  David Catuhe 353421da50 New event for materials: ```onCompiled``` and ```onError``` %!s(int64=11) %!d(string=hai) anos
  Nicolas Obré ed6861060f Fixing an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop. %!s(int64=11) %!d(string=hai) anos
  David Catuhe a5330c6433 Fixing stupid bug with FPS %!s(int64=11) %!d(string=hai) anos
  David Catuhe 92c1f93548 Fixing oculus collision system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 4b77caf3d7 v1.10 %!s(int64=11) %!d(string=hai) anos
  Deltakosh 145c709c7c setActiveCameraById %!s(int64=11) %!d(string=hai) anos
  Deltakosh 5f94370bef Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=11) %!d(string=hai) anos
  Deltakosh 3786975be7 Adding invertY to videoTexture %!s(int64=11) %!d(string=hai) anos
  Deltakosh 0e58b28617 Fixing csg %!s(int64=11) %!d(string=hai) anos
  Deltakosh fe01f440f1 New folks: oculus camera, filter post process, fixed convoltion post process %!s(int64=11) %!d(string=hai) anos
  Deltakosh c8e0784fd1 Pre-update for babylon.js 1.10 %!s(int64=11) %!d(string=hai) anos
  OBRE Nicolas ad77016cfb Double semicolon %!s(int64=11) %!d(string=hai) anos
  David Catuhe bb96266f0c Fixing a bug with opacity channel %!s(int64=11) %!d(string=hai) anos
  David Catuhe 03912d42ba Fixing a bug with getAspectRatio %!s(int64=11) %!d(string=hai) anos
  David Catuhe 006268815c Adding missing files %!s(int64=11) %!d(string=hai) anos
  David Catuhe a6a7c16a62 Fixing small bug with postprocess textures %!s(int64=11) %!d(string=hai) anos
  David Catuhe 805d7acff2 Fixing engine.clear bug %!s(int64=11) %!d(string=hai) anos
  David Catuhe 5a604618d0 Fixing small bug with new postProcess system (related to reusing postprocess render texture) %!s(int64=11) %!d(string=hai) anos
  David Catuhe f714c52a3c v1.8.0 %!s(int64=11) %!d(string=hai) anos
  David Catuhe ca50f0470f v1.7.0 %!s(int64=11) %!d(string=hai) anos
  Deltakosh 08f7f83832 v1.6.0 %!s(int64=11) %!d(string=hai) anos
  Simon Ferquel f74d71849b Added: - option to specify the sampling mode of a renderTargetTexture %!s(int64=11) %!d(string=hai) anos
  Simon Ferquel 261ce13a34 Fixed: - leak on engine._releaseTexture() %!s(int64=11) %!d(string=hai) anos