David Catuhe
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5127e21c9c
SIMD.js - step 2
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10 gadi atpakaļ |
David Catuhe
|
77d51c86bf
Integrating Jerome latest PR
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10 gadi atpakaļ |
David Catuhe
|
5eee708739
Integrating latest PR
|
10 gadi atpakaļ |
David Catuhe
|
45fdbf5b6b
Cleaning last PR code
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10 gadi atpakaļ |
David Catuhe
|
db3708b841
New option for soft shadows.
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10 gadi atpakaļ |
David Catuhe
|
a31312fef3
New tool for debugLayer: You can now dump renderTargets to see their content
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10 gadi atpakaļ |
David Catuhe
|
a70a574fb9
Cleaning code
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10 gadi atpakaļ |
David Catuhe
|
16f8606208
Restoring .js files
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10 gadi atpakaļ |
jbousquie
|
f6948c15c3
màj BJS
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10 gadi atpakaļ |
David Catuhe
|
d7a08c8a03
Still fixing latest small issues
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10 gadi atpakaļ |
David Catuhe
|
78e12d5dc3
Fixing computeWorldMatrix call issue
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10 gadi atpakaļ |
davrous
|
33a231c49e
Updating Web Audio for better static usage, adding setAudioBuffer, setPlaybackRate on Sound
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10 gadi atpakaļ |
David Catuhe
|
ada879ec61
Fixing a bunch of bugs
|
10 gadi atpakaļ |
David Catuhe
|
ace53742a9
Fixing issues with sprites and shadows
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10 gadi atpakaļ |
David Catuhe
|
fc738d11ba
Merging more WebAudio support
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10 gadi atpakaļ |
David Catuhe
|
0bb942c947
Merging branches
|
10 gadi atpakaļ |
David Catuhe
|
7efb3eadb7
Moving to beta stage
|
10 gadi atpakaļ |
David Catuhe
|
c11545eac8
Code cleanup
|
10 gadi atpakaļ |
David Catuhe
|
d03134a478
Performance improvements
|
10 gadi atpakaļ |
David Catuhe
|
3b100c8046
Fixing .js issues introduce by previous PR
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10 gadi atpakaļ |
David Catuhe
|
0865aa69ac
Support for vertex paint and vertex alpha
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10 gadi atpakaļ |
David Catuhe
|
79abec7eb5
New ```Texture.CreateFromBase64String``` function
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10 gadi atpakaļ |
David Catuhe
|
b2060b3c54
LOD
|
10 gadi atpakaļ |
David Catuhe
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abc9760177
Fixing loading bugs
|
11 gadi atpakaļ |
David Catuhe
|
3b883ea25a
Complete integration of binary format
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11 gadi atpakaļ |
David Catuhe
|
cc1d8d90cc
New Fresnel parameters for StandardMaterial
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11 gadi atpakaļ |
David Catuhe
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0f1c1e1329
Fresnel support step 1
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11 gadi atpakaļ |
David Catuhe
|
1cd7c6f69f
New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light
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11 gadi atpakaļ |
David Catuhe
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a09571b428
TypeScript port done!
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11 gadi atpakaļ |
David Catuhe
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43fc0176b0
More integration for Shadow Poisson sampling
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11 gadi atpakaļ |