Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 5052ac0a00 Fix issue with onPointerUp with multiple cameras %!s(int64=9) %!d(string=hai) anos
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks %!s(int64=9) %!d(string=hai) anos
  David Catuhe 7c87bbe6a4 Code cleanup %!s(int64=9) %!d(string=hai) anos
  David Catuhe 35b4def1e4 Fixing typo %!s(int64=9) %!d(string=hai) anos
  luaacro bc72052540 Scene and Particle Systems support of animations (serialize and parse) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() %!s(int64=9) %!d(string=hai) anos
  David Catuhe 80185c7387 BoundingInfo can be locked and updated %!s(int64=9) %!d(string=hai) anos
  David Catuhe 69883ee314 Fixed a bug with particles %!s(int64=9) %!d(string=hai) anos
  David Catuhe 8fa003b4bc Nightly build %!s(int64=9) %!d(string=hai) anos
  KK bcf248e30c Update babylon.particleSystem.js %!s(int64=9) %!d(string=hai) anos
  KK 4a7058c011 Update babylon.particleSystem.js %!s(int64=9) %!d(string=hai) anos
  KK ca0a5ab891 Update babylon.particleSystem.js %!s(int64=9) %!d(string=hai) anos
  KK 3612c4a126 Update babylon.particleSystem.js %!s(int64=9) %!d(string=hai) anos
  KK 70ee4f100c Update babylon.particleSystem.js %!s(int64=9) %!d(string=hai) anos
  David Catuhe e34bc65217 Serialization/Parsing refactoring done %!s(int64=9) %!d(string=hai) anos
  David Catuhe c77affdc22 Keep working on serialization refactoring %!s(int64=9) %!d(string=hai) anos
  Raanan Weber f166458497 Parse methods %!s(int64=9) %!d(string=hai) anos
  Temechon f113edfff6 Added particle to 'start' function to create functions relative to the particle function %!s(int64=9) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e6bc32694 Merging last PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0f082e3472 Setting files up for PBRMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant %!s(int64=10) %!d(string=hai) anos
  David catuhe a8665a4f77 Fixing cullFace cache %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3d68f4a419 Adding layerMask to lensFlareSystem, spritesManager, particleSystem %!s(int64=10) %!d(string=hai) anos
  David catuhe a0ae371d60 Fixing glossinessmap %!s(int64=10) %!d(string=hai) anos
  David catuhe c5873a70cb New postprocess: Tone mapping %!s(int64=10) %!d(string=hai) anos
  David catuhe 054109be8a fixing bug with RGBA and raw textures %!s(int64=10) %!d(string=hai) anos
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter %!s(int64=10) %!d(string=hai) anos
  David catuhe b4d4ba3f34 Fixing issue with PointerOver actions %!s(int64=10) %!d(string=hai) anos