Commit History

Autor SHA1 Mensaxe Data
  noalak 06eba9ae6b Fix hierarchy %!s(int64=8) %!d(string=hai) anos
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5af37ecfc5 Fixing NEAREST texture filter %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 568aa66de2 Hierarchy fixup for non-object nodes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel fd1bfe5269 All animations supported %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel f8c14f5cc9 Fixed normals and lights. %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel f05195787f Fixed cameras and Uvs %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces %!s(int64=10) %!d(string=hai) anos
  David Catuhe b799478878 Small update to max2babylon exporter: adding includedOnlyMesh %!s(int64=11) %!d(string=hai) anos
  David Catuhe c115b3eca3 Small foxes to 3dsmax exporter %!s(int64=11) %!d(string=hai) anos
  David Catuhe aaaaeaf791 Max2Babylon: Support for Max2015 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 8e505c87a6 Max2Babylon: Improving treeview report %!s(int64=11) %!d(string=hai) anos
  David Catuhe 9b8337cf4f New version of Max2Babylon with smoothing groups and new optimization algorithm %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0123dabf58 Max2babylon: %!s(int64=11) %!d(string=hai) anos
  David Catuhe 2e1237fbea First release of Max2Babylon exporter %!s(int64=11) %!d(string=hai) anos