noalak
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06eba9ae6b
Fix hierarchy
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%!s(int64=8) %!d(string=hai) anos |
David Catuhe
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86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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5fb32c2dcc
Added 3dsmax exportation for range, color animation and blur
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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5af37ecfc5
Fixing NEAREST texture filter
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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3b100c8046
Fixing .js issues introduce by previous PR
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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568aa66de2
Hierarchy fixup for non-object nodes
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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834d39ee17
Finalizing bones export from 3dsmax
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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fd1bfe5269
All animations supported
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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f8c14f5cc9
Fixed normals and lights.
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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f05195787f
Fixed cameras and Uvs
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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fd8537f6eb
Converting MAX2Babylon to the IGame* interfaces
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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b799478878
Small update to max2babylon exporter: adding includedOnlyMesh
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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c115b3eca3
Small foxes to 3dsmax exporter
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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aaaaeaf791
Max2Babylon: Support for Max2015
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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8e505c87a6
Max2Babylon: Improving treeview report
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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9b8337cf4f
New version of Max2Babylon with smoothing groups and new optimization algorithm
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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0123dabf58
Max2babylon:
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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2e1237fbea
First release of Max2Babylon exporter
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%!s(int64=11) %!d(string=hai) anos |