Commit History

Autor SHA1 Mensaxe Data
  noalak 2ddb0aeec2 Fix gltf rotation conversion from Vector3 to Quaternion %!s(int64=8) %!d(string=hai) anos
  noalak 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
  noalak 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
  noalak 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
  MackeyK24 bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur %!s(int64=9) %!d(string=hai) anos
  David Catuhe e6e9df65ff Getting things ready for action builder %!s(int64=10) %!d(string=hai) anos