noalak
|
2ddb0aeec2
Fix gltf rotation conversion from Vector3 to Quaternion
|
%!s(int64=8) %!d(string=hai) anos |
noalak
|
091158aa47
No default camera
|
%!s(int64=8) %!d(string=hai) anos |
noalak
|
8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
|
%!s(int64=8) %!d(string=hai) anos |
noalak
|
84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
|
%!s(int64=8) %!d(string=hai) anos |
MackeyK24
|
bfab44e0e7
Babylon Entities Update
|
%!s(int64=8) %!d(string=hai) anos |
David Catuhe
|
5fb32c2dcc
Added 3dsmax exportation for range, color animation and blur
|
%!s(int64=9) %!d(string=hai) anos |
David Catuhe
|
e6e9df65ff
Getting things ready for action builder
|
%!s(int64=10) %!d(string=hai) anos |