Commit History

Autor SHA1 Mensaxe Data
  noalak bce22df90b Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial %!s(int64=8) %!d(string=hai) anos
  noalak 564d7a4e0c Update babylon standard material conversion to PBR material %!s(int64=8) %!d(string=hai) anos
  noalak 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
  noalak 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
  MackeyK24 bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
  David Catuhe 732bdab22a Updated 3dsmax exporter to 0.6 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4692ad8b82 Updated Entities %!s(int64=9) %!d(string=hai) anos
  David Catuhe e6e9df65ff Getting things ready for action builder %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces %!s(int64=10) %!d(string=hai) anos
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial %!s(int64=11) %!d(string=hai) anos
  David Catuhe 215e70fda7 Adding instance exportation support for 3DSMax exporter %!s(int64=11) %!d(string=hai) anos
  David Catuhe 2e1237fbea First release of Max2Babylon exporter %!s(int64=11) %!d(string=hai) anos