Historique des commits

Auteur SHA1 Message Date
  noalak 9e1b362d43 Export alpha from PBR materials il y a 8 ans
  noalak 307fe5f076 Export PBR materials from babylon PBRMetallicRoughnessMaterial to .gtlf file format il y a 8 ans
  noalak bce22df90b Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial il y a 8 ans
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter il y a 9 ans
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur il y a 9 ans
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax il y a 10 ans
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces il y a 10 ans
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha il y a 10 ans
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel il y a 11 ans
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial il y a 11 ans
  David Catuhe c115b3eca3 Small foxes to 3dsmax exporter il y a 11 ans
  David Catuhe 74e323f62e Max2Babylon: More warnings il y a 11 ans
  David Catuhe aaaaeaf791 Max2Babylon: Support for Max2015 il y a 11 ans
  David Catuhe 8e505c87a6 Max2Babylon: Improving treeview report il y a 11 ans
  David Catuhe 007b2be6e2 Bones animations for Max2Babylon il y a 11 ans
  David Catuhe aa5bf5b7f4 Max2Babylon: il y a 11 ans
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter il y a 11 ans
  David Catuhe 2e1237fbea First release of Max2Babylon exporter il y a 11 ans