Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 4f7df95a33 Moving static const to readonly properties %!s(int64=11) %!d(string=hai) anos
  David Catuhe f84147b655 Fixing pick issue when hardware scaling != 1 %!s(int64=11) %!d(string=hai) anos
  come 33f8506271 patch linkstatus, fix macos issue with receiveShadow %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller 9bef3f37ff Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry %!s(int64=11) %!d(string=hai) anos
  David Catuhe fa6f0668e5 Adding range for spotLights %!s(int64=11) %!d(string=hai) anos
  David Catuhe 687e97ae60 Fixing a bug with DDS and mipmap %!s(int64=11) %!d(string=hai) anos
  David Catuhe 90f831552e Fixing engine.dispose %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller 8f594cd865 Geometry system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 5c62be1983 Fixing small issues %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1cc50d237a More TS files %!s(int64=11) %!d(string=hai) anos
  David Catuhe 545a68ac0a More TS files converted %!s(int64=11) %!d(string=hai) anos
  David Catuhe 18d09ec94a Port to Typescript step 3 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 05358eeb88 More files ported to Typescript %!s(int64=11) %!d(string=hai) anos
  David Catuhe 704571c1cd Fixing bugs %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0ba019b23f Typescript port in progress %!s(int64=11) %!d(string=hai) anos
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` %!s(int64=11) %!d(string=hai) anos
  David Catuhe 603fe43b7d Fixing collisions cache bug %!s(int64=11) %!d(string=hai) anos
  David Catuhe 353421da50 New event for materials: ```onCompiled``` and ```onError``` %!s(int64=11) %!d(string=hai) anos
  Nicolas Obré ed6861060f Fixing an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop. %!s(int64=11) %!d(string=hai) anos
  David Catuhe a5330c6433 Fixing stupid bug with FPS %!s(int64=11) %!d(string=hai) anos
  David Catuhe 92c1f93548 Fixing oculus collision system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 4b77caf3d7 v1.10 %!s(int64=11) %!d(string=hai) anos
  Deltakosh 145c709c7c setActiveCameraById %!s(int64=11) %!d(string=hai) anos
  Deltakosh 5f94370bef Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=11) %!d(string=hai) anos
  Deltakosh 3786975be7 Adding invertY to videoTexture %!s(int64=11) %!d(string=hai) anos
  Deltakosh 0e58b28617 Fixing csg %!s(int64=11) %!d(string=hai) anos
  Deltakosh fe01f440f1 New folks: oculus camera, filter post process, fixed convoltion post process %!s(int64=11) %!d(string=hai) anos
  Deltakosh c8e0784fd1 Pre-update for babylon.js 1.10 %!s(int64=11) %!d(string=hai) anos
  OBRE Nicolas ad77016cfb Double semicolon %!s(int64=11) %!d(string=hai) anos
  David Catuhe bb96266f0c Fixing a bug with opacity channel %!s(int64=11) %!d(string=hai) anos