Sébastien Vandenberghe
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71bb0a009a
Fix LegacyGrid Opacity and Color
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David Catuhe
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a9deed2ded
Added support for include shaders in material library
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Sebastien Vandenberghe
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d2e327a35f
PBR Code JAVADoc
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Sébastien Vandenberghe
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ddfd88c4ea
Fix opposite shadow in shadeless mode
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Sébastien Vandenberghe
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1393eaad0c
Add missing serialization on base light
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David Catuhe
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0b2bd0b300
New parametrables shader includes
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Sébastien Vandenberghe
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9333e1f9f0
Edge Fix for PMREM
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Sebastien Vandenberghe
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44916c50e7
Transpile All
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Sébastien Vandenberghe
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84d1d426d8
Minification 2
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Sebastien Vandenberghe
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5289603d46
Update material library serialize clone... to decorators
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David Catuhe
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f984247001
Missing @serialize
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Sébastien Vandenberghe
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7e042e0ac5
Fix Bias
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Sébastien Vandenberghe
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ff43e23833
Add Light Falloff Mode to avoid confusion
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Sébastien Vandenberghe
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4fc17a54e3
Fix scalar mode in pbr
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David Catuhe
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5a41f0eca9
pointSize include
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David Catuhe
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d13132cceb
BindClipPlane + BindLogDepth
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Sébastien Vandenberghe
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9b8bc40d3f
Merge Master in
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Sébastien Vandenberghe
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5599228dfb
Allow HdrTExture in gamma space and not full float
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David Catuhe
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225d57d8a3
Added materialHelper to centralize shaders tools
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David Catuhe
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a5e68ea607
Renaming shared functions
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David Catuhe
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bd93a5304e
LogDepth + clipplane + bump (includes)
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David Catuhe
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030a1e648d
PrepareAttributesForInstances
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David Catuhe
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081cd6f579
PrepareAttributesForBones
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David Catuhe
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15844401a9
Adding bones and fog as shared resources
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David Catuhe
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01a82f5284
adding more code refactoring
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David Catuhe
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606f3837d3
Factoring defines for lights
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David Catuhe
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2fb0850393
Integrating new fog include
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Sébastien Vandenberghe
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1ab6531f7b
Merge
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David Catuhe
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fbd70c747f
More shaders includes
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David Catuhe
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6431c2c106
Merge fog includes
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