Sebastien Vandenberghe
|
d2e327a35f
PBR Code JAVADoc
|
9 лет назад |
Sébastien Vandenberghe
|
9333e1f9f0
Edge Fix for PMREM
|
9 лет назад |
Sebastien Vandenberghe
|
68f4a014a2
Add Parallax
|
9 лет назад |
Sebastien Vandenberghe
|
4667beeb71
PMREM
|
9 лет назад |
Sebastien Vandenberghe
|
5289603d46
Update material library serialize clone... to decorators
|
9 лет назад |
Sébastien Vandenberghe
|
cb0d06cb7f
Link emissive with reflectivity
|
9 лет назад |
Sébastien Vandenberghe
|
ff43e23833
Add Light Falloff Mode to avoid confusion
|
9 лет назад |
Sébastien Vandenberghe
|
4fc17a54e3
Fix scalar mode in pbr
|
9 лет назад |
David Catuhe
|
d13132cceb
BindClipPlane + BindLogDepth
|
9 лет назад |
Sébastien Vandenberghe
|
9b8bc40d3f
Merge Master in
|
9 лет назад |
Sébastien Vandenberghe
|
5599228dfb
Allow HdrTExture in gamma space and not full float
|
9 лет назад |
Sébastien Vandenberghe
|
fd3072fdb0
Add configuration for auto microsurface if no alpha on specmap
|
9 лет назад |
David Catuhe
|
225d57d8a3
Added materialHelper to centralize shaders tools
|
9 лет назад |
Sébastien Vandenberghe
|
82b4c847cc
Add pipeline linear or gamma for scalar colors
|
9 лет назад |
David Catuhe
|
a5e68ea607
Renaming shared functions
|
9 лет назад |
Sébastien Vandenberghe
|
23c820cff6
Merge remote-tracking branch 'BabylonJS/master' into PBRLihts
|
9 лет назад |
David Catuhe
|
030a1e648d
PrepareAttributesForInstances
|
9 лет назад |
Sébastien Vandenberghe
|
830bc695c7
Merge remote-tracking branch 'BabylonJS/master' into PBRLihts
|
9 лет назад |
David Catuhe
|
081cd6f579
PrepareAttributesForBones
|
9 лет назад |
Sébastien Vandenberghe
|
9a54ea8aa3
Merge remote-tracking branch 'BabylonJS/master' into PBRLihts
|
9 лет назад |
David Catuhe
|
15844401a9
Adding bones and fog as shared resources
|
9 лет назад |
Sébastien Vandenberghe
|
0b9a867f28
Merge remote-tracking branch 'BabylonJS/master' into PBRLihts
|
9 лет назад |
David Catuhe
|
01a82f5284
adding more code refactoring
|
9 лет назад |
Sébastien Vandenberghe
|
086406944f
Merge remote-tracking branch 'BabylonJS/master' into PBRLihts
|
9 лет назад |
Sébastien Vandenberghe
|
568c16769e
Add Light Radius and Inverse Squared Falloff
|
9 лет назад |
David Catuhe
|
606f3837d3
Factoring defines for lights
|
9 лет назад |
Sébastien Vandenberghe
|
84fb744c6a
Add Lod based Glossiness
|
9 лет назад |
Sébastien Vandenberghe
|
5ea94a3264
Add PBR Refraction
|
9 лет назад |
Sébastien Vandenberghe
|
c60b5f0e7c
PBR: Add HDR File support for environment lighting.
|
9 лет назад |
luaacro
|
905de44e1b
Materials Library: improved rendering of Fur Material
|
9 лет назад |