Commit History

Author SHA1 Message Date
  Julien Barrois 4cd8925a1e Change the BuildArray prorotype + some cleaning 6 years ago
  Julien Barrois 6482402a4c arrayBuilder and some other minor updates 7 years ago
  David Catuhe 20a7fb630e More code comments 7 years ago
  Raanan Weber ba37dcca98 Further unneeded BABYLON references. 7 years ago
  David Catuhe f0a0a90146 Fixed #2988 7 years ago
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 years ago
  Adam Bowman 8c13502589 Improvements to BoneLookController 8 years ago
  Adam Bowman 939ebdb478 fixed another issue in BoneLookController when slerping and yaw range is greater than PI*.5 8 years ago
  Adam Bowman d9681f812c another fix for BoneLookController 8 years ago
  Adam Bowman 48f286a7e8 fixes for BoneLookController 8 years ago
  Adam Bowman 2d70728ec5 fixed an issue with the bonelookcontroller slerping and mesh rotation of the first frame 8 years ago
  Adam Bowman c512ef8a9a added more comments/docs to BoneLookController 8 years ago
  Adam Bowman 1f67e61564 * brought back yaw, pitch, roll to BoneLookController * added yawAxis and pitchAxis options * added upAxisSpace option Bone, Local, World * fixed slerping bug with yaw range that is greater than PI*.5 8 years ago
  Adam Bowman d0cc7e40e8 Changed yaw, pitch, roll to rotataionY, rotationX, rotationZ to make it easier for models that don't have bones aligned on the Y axis. Fixed another issue with timing in the Bone class. 8 years ago
  Adam Bowman ece3ccc5f4 fix for BoneLookController 8 years ago
  Adam Bowman da97d060c3 made BoneLookController._tmpVecs private 8 years ago
  Adam Bowman 75b0703290 added slerpAmount, minYaw, maxYaw, minPitch, maxPitch to BoneLookController 8 years ago
  Adam Bowman a810a1d242 added options param to BoneLookController 8 years ago
  Adam Bowman e0ef989437 set default value for adjustRoll 8 years ago
  Adam Bowman a5e0a32a81 removed upAxis from constructor 8 years ago
  Adam Bowman a5c67d0fec added BoneIKController and BoneLookController 8 years ago