Commit History

Author SHA1 Message Date
  gleborgne 4b9f3fb1f0 Typescript rebuild 9 years ago
  gleborgne 60f528020e cameras with composable inputs 9 years ago
  David Catuhe 0cc45fc43c Animations blending 9 years ago
  David Catuhe 5518bdf2ac Small patches 9 years ago
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks 9 years ago
  David Catuhe 7c87bbe6a4 Code cleanup 9 years ago
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() 9 years ago
  David Catuhe 80185c7387 BoundingInfo can be locked and updated 9 years ago
  David Catuhe e34bc65217 Serialization/Parsing refactoring done 9 years ago
  Raanan Weber aea722857c Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into pasring-functions 9 years ago
  Raanan Weber f166458497 Parse methods 9 years ago
  David catuhe 66d3633319 Refactoring serializer 9 years ago
  David Catuhe 97179d04da Adding support for equirectangular not fixed 9 years ago
  David Catuhe b7379b9916 Adding support for equirectangular mapping 9 years ago
  David Catuhe e195bfd5a9 Fixing spherical mapping model 9 years ago
  David catuhe f9c3c85bd4 Introducing meshBuilder 10 years ago
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 years ago
  David Catuhe 17a874df67 Update for reflection probes 10 years ago
  David Catuhe 2e6bc32694 Merging last PRs 10 years ago
  David Catuhe 0f082e3472 Setting files up for PBRMaterial 10 years ago
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant 10 years ago
  David catuhe a8665a4f77 Fixing cullFace cache 10 years ago
  David Catuhe 6303307ce7 Fixed bug with texture coordinates matrices 10 years ago
  David Catuhe 1f2e8e44aa Adding support for TS 1.6.2 10 years ago
  David catuhe 2931ae3e7c Fixing LinesMesh cloning 10 years ago
  David catuhe ca95323040 Fixing latest PR 10 years ago
  David catuhe a0ae371d60 Fixing glossinessmap 10 years ago
  David catuhe c5873a70cb New postprocess: Tone mapping 10 years ago
  David catuhe 054109be8a fixing bug with RGBA and raw textures 10 years ago
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter 10 years ago