Commit History

Author SHA1 Message Date
  David Catuhe 4b77caf3d7 v1.10 11 years ago
  Deltakosh 145c709c7c setActiveCameraById 11 years ago
  Deltakosh 5f94370bef Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 11 years ago
  Deltakosh 3786975be7 Adding invertY to videoTexture 11 years ago
  Deltakosh 0e58b28617 Fixing csg 11 years ago
  Deltakosh fe01f440f1 New folks: oculus camera, filter post process, fixed convoltion post process 11 years ago
  Deltakosh c8e0784fd1 Pre-update for babylon.js 1.10 11 years ago
  OBRE Nicolas ad77016cfb Double semicolon 11 years ago
  David Catuhe bb96266f0c Fixing a bug with opacity channel 11 years ago
  David Catuhe 03912d42ba Fixing a bug with getAspectRatio 11 years ago
  David Catuhe 006268815c Adding missing files 11 years ago
  David Catuhe a6a7c16a62 Fixing small bug with postprocess textures 11 years ago
  David Catuhe 805d7acff2 Fixing engine.clear bug 11 years ago
  David Catuhe 5a604618d0 Fixing small bug with new postProcess system (related to reusing postprocess render texture) 11 years ago
  David Catuhe f714c52a3c v1.8.0 11 years ago
  David Catuhe ca50f0470f v1.7.0 11 years ago
  Deltakosh 08f7f83832 v1.6.0 11 years ago
  Simon Ferquel f74d71849b Added: - option to specify the sampling mode of a renderTargetTexture 11 years ago
  Simon Ferquel 261ce13a34 Fixed: - leak on engine._releaseTexture() 11 years ago
  Deltakosh 71e2772d4b Postprocesses v2 11 years ago
  Deltakosh 11723727ef Adding support for post-processes 11 years ago
  Deltakosh d3678137fe v1.5.3 11 years ago
  David Catuhe 124d4279c2 v1.5.2 12 years ago
  Deltakosh 667f2142b5 v1.4.3 12 years ago
  Deltakosh ca4bbf378a v1.4.1 12 years ago
  Deltakosh 944cfb41aa v1.4.0 12 years ago
  cyle ee2733030f - added additional check to see if WebGL is supported 12 years ago
  Deltakosh d2f9b61488 1.3.2 12 years ago
  deltakosh eb9e3e6445 - 1.3.0: 12 years ago
  deltakosh 0552ff144a 1.2.1: 12 years ago