David Catuhe
|
4b77caf3d7
v1.10
|
11 éve |
Deltakosh
|
145c709c7c
setActiveCameraById
|
11 éve |
Deltakosh
|
5f94370bef
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
|
11 éve |
Deltakosh
|
3786975be7
Adding invertY to videoTexture
|
11 éve |
Deltakosh
|
0e58b28617
Fixing csg
|
11 éve |
Deltakosh
|
fe01f440f1
New folks: oculus camera, filter post process, fixed convoltion post process
|
11 éve |
Deltakosh
|
c8e0784fd1
Pre-update for babylon.js 1.10
|
11 éve |
OBRE Nicolas
|
ad77016cfb
Double semicolon
|
11 éve |
David Catuhe
|
bb96266f0c
Fixing a bug with opacity channel
|
11 éve |
David Catuhe
|
03912d42ba
Fixing a bug with getAspectRatio
|
11 éve |
David Catuhe
|
006268815c
Adding missing files
|
11 éve |
David Catuhe
|
a6a7c16a62
Fixing small bug with postprocess textures
|
11 éve |
David Catuhe
|
805d7acff2
Fixing engine.clear bug
|
11 éve |
David Catuhe
|
5a604618d0
Fixing small bug with new postProcess system (related to reusing postprocess render texture)
|
11 éve |
David Catuhe
|
f714c52a3c
v1.8.0
|
11 éve |
David Catuhe
|
ca50f0470f
v1.7.0
|
11 éve |
Deltakosh
|
08f7f83832
v1.6.0
|
11 éve |
Simon Ferquel
|
f74d71849b
Added: - option to specify the sampling mode of a renderTargetTexture
|
11 éve |
Simon Ferquel
|
261ce13a34
Fixed: - leak on engine._releaseTexture()
|
11 éve |
Deltakosh
|
71e2772d4b
Postprocesses v2
|
11 éve |
Deltakosh
|
11723727ef
Adding support for post-processes
|
11 éve |
Deltakosh
|
d3678137fe
v1.5.3
|
11 éve |
David Catuhe
|
124d4279c2
v1.5.2
|
12 éve |
Deltakosh
|
667f2142b5
v1.4.3
|
12 éve |
Deltakosh
|
ca4bbf378a
v1.4.1
|
12 éve |
Deltakosh
|
944cfb41aa
v1.4.0
|
12 éve |
cyle
|
ee2733030f
- added additional check to see if WebGL is supported
|
12 éve |
Deltakosh
|
d2f9b61488
1.3.2
|
12 éve |
deltakosh
|
eb9e3e6445
- 1.3.0:
|
12 éve |
deltakosh
|
0552ff144a
1.2.1:
|
12 éve |