Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 4e1abfa99c Add dispose to TransformNode class %!s(int64=7) %!d(string=hai) anos
  David Catuhe 01b1206448 Small update to behaviors %!s(int64=7) %!d(string=hai) anos
  David Catuhe 6ec8f04eff Added scene.onDataLoadedObservable %!s(int64=7) %!d(string=hai) anos
  Raanan Weber 7164b5bffe Cleaning up reference tags %!s(int64=8) %!d(string=hai) anos
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2c0fa24469 Associated with #2982 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 6864419271 nullCheck : first step1 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 08783affe9 NoImplicitThis %!s(int64=8) %!d(string=hai) anos
  David Catuhe c77672bb66 Added noImplicitReturns as compiler option %!s(int64=8) %!d(string=hai) anos
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 0221e73305 fixed scene undefined issue %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 13d69d79b3 only assign Node.uniqueId once %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4d86fc42d7 Simpler detach for Behaviors %!s(int64=8) %!d(string=hai) anos
  David Catuhe 8a39b9e725 First support for behaviors: BouncingBehavior for arcRotateCamera %!s(int64=8) %!d(string=hai) anos
  David Catuhe c0cbd466e1 Nightly + node.getChildren is back %!s(int64=8) %!d(string=hai) anos
  David Catuhe 582d21e439 First pass - removed all deprecated %!s(int64=8) %!d(string=hai) anos
  David Catuhe cf996b2bff scene and engine can now be omitted :) %!s(int64=8) %!d(string=hai) anos
  Nicolas Coderre 20ec44c22e Merge branch 'features/ncoder/references2' into features/ncoder/references %!s(int64=8) %!d(string=hai) anos
  Nicolas Coderre 21e3d99372 Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging. %!s(int64=8) %!d(string=hai) anos
  David Catuhe ab4a861efa Adding getClassName where it was required %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 6ddd798113 removed getDirection from Node and added it to Camera, AbstractMesh, and Bone so that Bone.getDirectionToRef result param is the last param %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4665edc742 Added node.doNotSerialize %!s(int64=8) %!d(string=hai) anos
  David Catuhe e64c767bb7 Fixed issue with sprites %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 3ff4c7d19a added Node.getDirection %!s(int64=9) %!d(string=hai) anos
  MackeyK24 3ba2a6ae7c Added node 'metadata' support %!s(int64=9) %!d(string=hai) anos
  David Catuhe a42d7f62df Added node._children to track children hierarchy %!s(int64=9) %!d(string=hai) anos
  Raanan Weber c2e1ac238e Update babylon.node.ts %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2cc0021ca6 Added Camera.ForceAttachControlToAlwaysPreventDefault %!s(int64=9) %!d(string=hai) anos
  nockawa 7816460b00 Added an optional predicate on Node.getDescendants, Node.getChildren to filter out Node based on a callback execution. %!s(int64=9) %!d(string=hai) anos