Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 45fdbf5b6b Cleaning last PR code %!s(int64=10) %!d(string=hai) anos
  David Catuhe db3708b841 New option for soft shadows. %!s(int64=10) %!d(string=hai) anos
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content %!s(int64=10) %!d(string=hai) anos
  David Catuhe a70a574fb9 Cleaning code %!s(int64=10) %!d(string=hai) anos
  David Catuhe 16f8606208 Restoring .js files %!s(int64=10) %!d(string=hai) anos
  jbousquie f6948c15c3 màj BJS %!s(int64=10) %!d(string=hai) anos
  David Catuhe d7a08c8a03 Still fixing latest small issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe 78e12d5dc3 Fixing computeWorldMatrix call issue %!s(int64=10) %!d(string=hai) anos
  davrous 33a231c49e Updating Web Audio for better static usage, adding setAudioBuffer, setPlaybackRate on Sound %!s(int64=10) %!d(string=hai) anos
  David Catuhe ada879ec61 Fixing a bunch of bugs %!s(int64=10) %!d(string=hai) anos
  David Catuhe ace53742a9 Fixing issues with sprites and shadows %!s(int64=10) %!d(string=hai) anos
  David Catuhe fc738d11ba Merging more WebAudio support %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0bb942c947 Merging branches %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7efb3eadb7 Moving to beta stage %!s(int64=10) %!d(string=hai) anos
  David Catuhe c11545eac8 Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe d03134a478 Performance improvements %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function %!s(int64=10) %!d(string=hai) anos
  David Catuhe b2060b3c54 LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe abc9760177 Fixing loading bugs %!s(int64=11) %!d(string=hai) anos
  David Catuhe 3b883ea25a Complete integration of binary format %!s(int64=11) %!d(string=hai) anos
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0f1c1e1329 Fresnel support step 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light %!s(int64=11) %!d(string=hai) anos
  David Catuhe a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
  David Catuhe 43fc0176b0 More integration for Shadow Poisson sampling %!s(int64=11) %!d(string=hai) anos
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 2fd174c842 v1.12 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 7b2dbb8c02 Fixing bug with scene loading %!s(int64=11) %!d(string=hai) anos