Sebastien Vandenberghe
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e76375739f
Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat
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7 years ago |
Sebastien Vandenberghe
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83aae8b770
Add pbr option for horizon and radiance occlusion
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7 years ago |
Sebastien Vandenberghe
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13915685f5
Fixed #2504: PBR Fallback
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7 years ago |
Gary Hsu
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3c094ab00d
Bug fixes
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8 years ago |
David Catuhe
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cfdf6aa20d
Improved depth pre pass
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8 years ago |
Sebastien Vandenberghe
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16229046f6
Quicky
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8 years ago |
Sebastien Vandenberghe
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e2152401d5
Fix
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8 years ago |
David Catuhe
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3ba6974344
Fixed issues with gltfLoader and Normal maps orientation
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8 years ago |
David Catuhe
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a8ef5428c3
Fixed #2531
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8 years ago |
Sebastien Vandenberghe
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29d97fc846
Fix irradiance in fragment
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8 years ago |
Sebastien Vandenberghe
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bad4de5e98
over alpha
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8 years ago |
Sebastien Vandenberghe
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4699e29404
Shader Typo
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8 years ago |
Sebastien Vandenberghe
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2a31a3c15c
Reduce varyings of 1
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8 years ago |
Sebastien Vandenberghe
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9eb05e43ce
PBR UV Optim
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8 years ago |
Sebastien Vandenberghe
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9d2ec3d11e
Fix Edge Blur
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8 years ago |
Sebastien Vandenberghe
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80d954bafc
Fix original Normal
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8 years ago |
Sebastien Vandenberghe
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6b1b17c74c
Helper createDefault
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8 years ago |
Sebastien Vandenberghe
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a5ff76363a
Fix no Env
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8 years ago |
Sebastien Vandenberghe
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5cf573092c
Fix no LodEXT
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8 years ago |
Sebastien Vandenberghe
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4f1a3da237
Embedded Env BRDF
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8 years ago |
Sebastien Vandenberghe
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2bd8b8efda
Fix Occlusion
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8 years ago |
Sebastien Vandenberghe
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b40ac2c412
Fix of the morning
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8 years ago |
Sebastien Vandenberghe
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64462285c0
Feature Complete
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8 years ago |
Sebastien Vandenberghe
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95e0d4b09c
Environment First Pass
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8 years ago |
Sebastien Vandenberghe
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467d8cc254
Fix First Step
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8 years ago |
Sebastien Vandenberghe
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a8aa8d6269
image processing to material integration
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8 years ago |
Sebastien Vandenberghe
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15de578919
Fix Canvas Blending...
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8 years ago |
Sebastien Vandenberghe
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d8c46f0f42
PBR Maths
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8 years ago |
sevan
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af7fde3fd2
Add PointLight shadow fallback to spot
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8 years ago |
Sebastien Vandenberghe
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4e6ca7c4c4
Simple pbr materials missing files
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8 years ago |