Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 42ed9ec994 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 1f67e61564 * brought back yaw, pitch, roll to BoneLookController * added yawAxis and pitchAxis options * added upAxisSpace option Bone, Local, World * fixed slerping bug with yaw range that is greater than PI*.5 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 54c03034b6 Added .set to all basic types %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4579d23fdb billboard hell %!s(int64=8) %!d(string=hai) anos
  jbousquie 470d88b0f3 Changed the name QuaternionRotationFromAxis %!s(int64=8) %!d(string=hai) anos
  David Catuhe da57426474 Fix billboards %!s(int64=8) %!d(string=hai) anos
  David Catuhe 3ba2a2e2d5 Merge pull request #1791 from jbousquie/Curve3.CatmullRom %!s(int64=8) %!d(string=hai) anos
  jbousquie b08c8aadc4 Curve3.CatmullRom fix : amount reaches just 1.0 now %!s(int64=8) %!d(string=hai) anos
  jbousquie a5d1e43042 new QuaternionRotationFromAxis() %!s(int64=8) %!d(string=hai) anos
  jbousquie d64b1a3482 fix nbPoints %!s(int64=8) %!d(string=hai) anos
  jbousquie 405e3ebf7f Added Curve3.CreateCatmullRomSpline() %!s(int64=8) %!d(string=hai) anos
  jbousquie 2c9c751aad API doc more comments %!s(int64=8) %!d(string=hai) anos
  jbousquie 8583fea794 API doc comments %!s(int64=8) %!d(string=hai) anos
  Simon Matt cc1ce085b3 Add viewport.clone %!s(int64=8) %!d(string=hai) anos
  David Catuhe 5a49382330 Restore missing updates %!s(int64=8) %!d(string=hai) anos
  jbousquie c712fca39d added addRotation() + API doc comments %!s(int64=8) %!d(string=hai) anos
  David Catuhe 453b59ab0d Fix project to support new projection matrices %!s(int64=8) %!d(string=hai) anos
  David Catuhe e6aca04f21 Fixed size subtract typo %!s(int64=8) %!d(string=hai) anos
  David Catuhe aea052a54a Fixed unproject issues with new Ortho matrices %!s(int64=8) %!d(string=hai) anos
  Loïc Baumann ed7528c602 Fix Math.Random typo %!s(int64=8) %!d(string=hai) anos
  Wingnutt 6d1f2493ce Added Color3.Random() static func - line 242 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 266c61a465 Fixed issue with directional lights shadows with new projection matrices %!s(int64=8) %!d(string=hai) anos
  George Corney (STR Limited) d0fbbc9bf5 Replaced Direct3D suited projection matricies with OpenGL for better depth precision %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 8de3e63eb7 added Vector3.LerpToRef %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 0d013b5cd2 fixed issue with starting ik slerp in the middle of an animation and added Matrix.getRotationMatrix and Bone.getRotationMatrix %!s(int64=8) %!d(string=hai) anos
  Adam Bowman b4c669b0a3 removed code that I didn't need to commit for new feature %!s(int64=8) %!d(string=hai) anos
  Adam Bowman e4ea8a69c9 added slerp to BoneIKController %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 5923d925f4 added test/fix for singularity when converted quaternions to eulers %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 3278c8e180 fixed issue with Quaternion.toEulerAnglesToRef %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 7c2c8bcccb added Bone.setRotation and Matrix.FromQuaternionToRef %!s(int64=8) %!d(string=hai) anos