luaacro
|
b94b7a8a5b
Fixed fire Material (clone and shaders)
|
9 年之前 |
David Catuhe
|
5a41f0eca9
pointSize include
|
9 年之前 |
David Catuhe
|
d13132cceb
BindClipPlane + BindLogDepth
|
9 年之前 |
David Catuhe
|
e5ca447151
Migrated Normal material
|
9 年之前 |
David Catuhe
|
225d57d8a3
Added materialHelper to centralize shaders tools
|
9 年之前 |
David Catuhe
|
a5e68ea607
Renaming shared functions
|
9 年之前 |
David Catuhe
|
bd93a5304e
LogDepth + clipplane + bump (includes)
|
9 年之前 |
David Catuhe
|
030a1e648d
PrepareAttributesForInstances
|
9 年之前 |
David Catuhe
|
081cd6f579
PrepareAttributesForBones
|
9 年之前 |
David Catuhe
|
15844401a9
Adding bones and fog as shared resources
|
9 年之前 |
David Catuhe
|
01a82f5284
adding more code refactoring
|
9 年之前 |
David Catuhe
|
606f3837d3
Factoring defines for lights
|
9 年之前 |
David Catuhe
|
fbd70c747f
More shaders includes
|
9 年之前 |
David Catuhe
|
6431c2c106
Merge fog includes
|
9 年之前 |
David Catuhe
|
713d2425c1
First round of modifications to support shaders includes
|
9 年之前 |
David Catuhe
|
67de58db6c
Add hdr cube texture support (moving from mat lib to core)
|
9 年之前 |
Sébastien Vandenberghe
|
2dd7b09075
Fix irradiance with reflectance
|
9 年之前 |
David Catuhe
|
4fdc108d83
Getting back to normal
|
9 年之前 |
Sébastien Vandenberghe
|
c60b5f0e7c
PBR: Add HDR File support for environment lighting.
|
9 年之前 |
luaacro
|
905de44e1b
Materials Library: improved rendering of Fur Material
|
9 年之前 |
David Catuhe
|
4e477ee969
New point light shadow engines
|
9 年之前 |
David Catuhe
|
a37cc79ec4
PBR parametes renaming
|
9 年之前 |
Cubees
|
e0e4bf6ba8
Fur Added
|
9 年之前 |
David Catuhe
|
c2fff22aec
Fixing custom types for mat lib
|
9 年之前 |
Weber, Raanan
|
82b3dc07da
FireMaterial
|
9 年之前 |
David Catuhe
|
d9663c5a77
Adding point light support to material library
|
9 年之前 |
luaacro
|
215b5d723f
Adding water and fire materials to the materialsLibrary
|
9 年之前 |
David Catuhe
|
d165b4dc50
Renaming shaders lib to materials lib
|
9 年之前 |