提交歷史

作者 SHA1 備註 提交日期
  David Catuhe 3b883ea25a Complete integration of binary format 11 年之前
  David Catuhe 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
  David Catuhe 3dd8919f7e New StandardMaterial.useSpecularOverAlpha property 11 年之前
  David Catuhe a967c90b3d Fixing bug with ImageAssetTask 11 年之前
  David Catuhe c626aab4ed Fixing light exclusion mechanism 11 年之前
  David Catuhe 9aad3dee68 Adding AssetsManager.addImageTask 11 年之前
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel 11 年之前
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial 11 年之前
  David Catuhe 50c2f9700c Fixing a bug with new cache engine 11 年之前
  David Catuhe 6b155186e8 Fixing small issues with OIMO 11 年之前
  David Catuhe 294e3f4745 New cache system 11 年之前
  David Catuhe 0f1c1e1329 Fresnel support step 1 11 年之前
  David Catuhe 619a17f520 New assetsManager 11 年之前
  David Catuhe 2b8c0a1926 Fixing a bug with GamepadCamera.dispose() 11 年之前
  David Catuhe 7f26047cce Starting working on AssetsManager 11 年之前
  David Catuhe 215e70fda7 Adding instance exportation support for 3DSMax exporter 11 年之前
  David Catuhe 69f6b4fc97 Fixing onError not called on importMesh 11 年之前
  David Catuhe 11674baa1d Fixing dispose bug for VirtualJoysticksCamera 11 年之前
  David Catuhe 1b18ede4fa Fixing bug with PointerEvent action trigger 11 年之前
  David Catuhe 1e24ee25fb renaming bbox.extends to bbox.extendSize for better compatibility 11 年之前
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function 11 年之前
  David Catuhe 71ffc27007 New mesh.renderOutline feature 11 年之前
  David Catuhe e5a4cad994 Fixing a bug with quaternion animations 11 年之前
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 年之前