Histórico de commits

Autor SHA1 Mensagem Data
  David Catuhe 3abd2b9d62 Updating missing references for PolygonMeshBuilder 10 anos atrás
  David Catuhe fa6932985c Updating debug layer UI 10 anos atrás
  David Catuhe c516793fda Fixing RawTexture 10 anos atrás
  David Catuhe cb1970c891 Fixing folder issues 10 anos atrás
  David Catuhe 356b554925 New Babylon.RawTexture 10 anos atrás
  David Catuhe 70d6af401e Raw texture step 1 10 anos atrás
  David Catuhe fe16904584 New ParticleSystem.updateFunction 10 anos atrás
  David Catuhe 24df7141f4 Upgrading particle system for custom function 10 anos atrás
  David Catuhe b78180830f Fixing typo 10 anos atrás
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer 10 anos atrás
  David Catuhe c7af185d28 Fixing DebugLayer 10 anos atrás
  David Catuhe 1a6ebde19b Fixing sprites dependecy to meshes 10 anos atrás
  David Catuhe bec4eb4395 Fixing buffer overflow with particles and sprites 10 anos atrás
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax 10 anos atrás
  David Catuhe a89dfa1ca0 Better responsive design for debugLayer 10 anos atrás
  David Catuhe 8485093c3b Damn it! fixing (again) positioning of debugLayer 10 anos atrás
  David Catuhe c5d731ce8c Fixing pointerEvents issue with debugLayer 10 anos atrás
  David Catuhe 0dbb1dba65 Adding missing files 10 anos atrás
  David Catuhe 2cf3427836 Fixing debugLayer positioning issues 10 anos atrás
  David Catuhe fdfa7c829b Removing unnecessary files 10 anos atrás
  David Catuhe f99cb9dc33 Code cleanup 10 anos atrás
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated 10 anos atrás
  David Catuhe 87b7982446 Procedural textures - step 3 10 anos atrás
  David Catuhe 90f41e2386 Fixing procedural textures 10 anos atrás
  David Catuhe e8c6dcbd09 LOD and instances are now working 10 anos atrás
  David Catuhe 1d8a6d719e Easing functions 10 anos atrás
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha 10 anos atrás
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices 10 anos atrás
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function 10 anos atrás
  David Catuhe cd964595fa LOD update 10 anos atrás