David Catuhe
|
3abd2b9d62
Updating missing references for PolygonMeshBuilder
|
10 anos atrás |
David Catuhe
|
fa6932985c
Updating debug layer UI
|
10 anos atrás |
David Catuhe
|
c516793fda
Fixing RawTexture
|
10 anos atrás |
David Catuhe
|
cb1970c891
Fixing folder issues
|
10 anos atrás |
David Catuhe
|
356b554925
New Babylon.RawTexture
|
10 anos atrás |
David Catuhe
|
70d6af401e
Raw texture step 1
|
10 anos atrás |
David Catuhe
|
fe16904584
New ParticleSystem.updateFunction
|
10 anos atrás |
David Catuhe
|
24df7141f4
Upgrading particle system for custom function
|
10 anos atrás |
David Catuhe
|
b78180830f
Fixing typo
|
10 anos atrás |
David Catuhe
|
b7df3680a8
new MergeMeshesOptimization for sceneOptimizer
|
10 anos atrás |
David Catuhe
|
c7af185d28
Fixing DebugLayer
|
10 anos atrás |
David Catuhe
|
1a6ebde19b
Fixing sprites dependecy to meshes
|
10 anos atrás |
David Catuhe
|
bec4eb4395
Fixing buffer overflow with particles and sprites
|
10 anos atrás |
David Catuhe
|
834d39ee17
Finalizing bones export from 3dsmax
|
10 anos atrás |
David Catuhe
|
a89dfa1ca0
Better responsive design for debugLayer
|
10 anos atrás |
David Catuhe
|
8485093c3b
Damn it! fixing (again) positioning of debugLayer
|
10 anos atrás |
David Catuhe
|
c5d731ce8c
Fixing pointerEvents issue with debugLayer
|
10 anos atrás |
David Catuhe
|
0dbb1dba65
Adding missing files
|
10 anos atrás |
David Catuhe
|
2cf3427836
Fixing debugLayer positioning issues
|
10 anos atrás |
David Catuhe
|
fdfa7c829b
Removing unnecessary files
|
10 anos atrás |
David Catuhe
|
f99cb9dc33
Code cleanup
|
10 anos atrás |
David Catuhe
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
10 anos atrás |
David Catuhe
|
87b7982446
Procedural textures - step 3
|
10 anos atrás |
David Catuhe
|
90f41e2386
Fixing procedural textures
|
10 anos atrás |
David Catuhe
|
e8c6dcbd09
LOD and instances are now working
|
10 anos atrás |
David Catuhe
|
1d8a6d719e
Easing functions
|
10 anos atrás |
David Catuhe
|
0865aa69ac
Support for vertex paint and vertex alpha
|
10 anos atrás |
David Catuhe
|
79182e43e3
Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices
|
10 anos atrás |
David Catuhe
|
79abec7eb5
New ```Texture.CreateFromBase64String``` function
|
10 anos atrás |
David Catuhe
|
cd964595fa
LOD update
|
10 anos atrás |