sebastien
|
45604ea1c6
Fix Shader
|
7 rokov pred |
sebastien
|
2fcaf4d0f9
Frostbite light fallof Step1
|
7 rokov pred |
Sebastien Vandenberghe
|
9da0f39017
PCSS Trial
|
7 rokov pred |
sebastien
|
1f2ccc82d7
PCF Moved as a dedicated mode
|
7 rokov pred |
Sebastien Vandenberghe
|
2981acfbf8
meh
|
7 rokov pred |
胡雅伦
|
5e317e44d1
Projection Texture added to newest version of code
|
7 rokov pred |
David Catuhe
|
133cca3cb8
Added frustum falloff for shadows
|
8 rokov pred |
Sebastien Vandenberghe
|
070a83291c
Improve Shadows
|
8 rokov pred |
sevan
|
af7fde3fd2
Add PointLight shadow fallback to spot
|
8 rokov pred |
Benjamin Guignabert
|
a439def2b1
fixing some stuff regarding webgl 1 compat
|
8 rokov pred |
Benjamin Guignabert
|
628c2df647
shaders are now backwards compatible
|
8 rokov pred |
Benjamin Guignabert
|
e3489adc57
uniform buffers added for lights
|
8 rokov pred |
David Catuhe
|
0b2bd0b300
New parametrables shader includes
|
9 rokov pred |