Commit History

Autor SHA1 Mensaxe Data
  sebastien 45604ea1c6 Fix Shader %!s(int64=7) %!d(string=hai) anos
  sebastien 2fcaf4d0f9 Frostbite light fallof Step1 %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe 9da0f39017 PCSS Trial %!s(int64=7) %!d(string=hai) anos
  sebastien 1f2ccc82d7 PCF Moved as a dedicated mode %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe 2981acfbf8 meh %!s(int64=7) %!d(string=hai) anos
  胡雅伦 5e317e44d1 Projection Texture added to newest version of code %!s(int64=7) %!d(string=hai) anos
  David Catuhe 133cca3cb8 Added frustum falloff for shadows %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
  sevan af7fde3fd2 Add PointLight shadow fallback to spot %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert a439def2b1 fixing some stuff regarding webgl 1 compat %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 628c2df647 shaders are now backwards compatible %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert e3489adc57 uniform buffers added for lights %!s(int64=8) %!d(string=hai) anos
  David Catuhe 0b2bd0b300 New parametrables shader includes %!s(int64=9) %!d(string=hai) anos