jbousquie
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36992c41df
added Float32Array + buildMesh() upgradable parameter
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9 年之前 |
David Catuhe
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d53493a57e
Better reflection shader
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9 年之前 |
jbousquie
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8b78fb80fb
fix : scale then rotation, added missing coordinates
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9 年之前 |
jbousquie
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3c38781c1c
fix : scale particles first, then only rotate them
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9 年之前 |
jbousquie
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50e1643c34
changed setParticleXXX properties, confusing since the getter/setter, to computeParticleXXX
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9 年之前 |
jbousquie
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a8b33667ed
added missing types
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9 年之前 |
David catuhe
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5ed026c0e8
Moving more code to MeshBuilder
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10 年之前 |
David catuhe
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f9c3c85bd4
Introducing meshBuilder
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10 年之前 |
jbousquie
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d2197fdfd9
make sure colors are defined even when the colors array is defined
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10 年之前 |
jbousquie
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b83b900cb7
SPS.useParticleXXX properties are changed to SPS.setParticleXXX names : more pertinent
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10 年之前 |
David catuhe
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ab358d1ce4
Introducing babylon.core.js
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10 年之前 |
jbousquie
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546b2bdeda
fix : buildMesh creates now a single triangle particle if no shape were added before
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10 年之前 |
jbousquie
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1fca3d067b
Merge remote-tracking branch 'upstream/master' into feature.SPS
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10 年之前 |
jbousquie
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ee9bcd6128
fixed the uvs bug
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10 年之前 |
jbousquie
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6d7e53a223
Added particle double link management
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10 年之前 |
jbousquie
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0b4a85b9e7
Added start/end indexes + update boolean on setParticles(), beforeUpdate(), afterUpdate()
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10 年之前 |
David catuhe
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d06c5d59c0
Merging latest PRs
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10 年之前 |
jbousquie
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1a3225830b
added getter/setter on optimizers
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10 年之前 |
jbousquie
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bc43ce0060
refactor
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10 年之前 |
jbousquie
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f18b796832
added all missing types
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10 年之前 |
jbousquie
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5d0e1b8db0
fix solid particle uvs property : computation with Vector4 instead of array(4)
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10 年之前 |
jbousquie
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682fe84636
implemented the SPS
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10 年之前 |
jbousquie
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9d4997135b
added reference to solidParticle.js file in gulp-config
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10 年之前 |