提交历史

作者 SHA1 备注 提交日期
  jbousquie 36992c41df added Float32Array + buildMesh() upgradable parameter 9 年之前
  David Catuhe d53493a57e Better reflection shader 9 年之前
  jbousquie 8b78fb80fb fix : scale then rotation, added missing coordinates 9 年之前
  jbousquie 3c38781c1c fix : scale particles first, then only rotate them 9 年之前
  jbousquie 50e1643c34 changed setParticleXXX properties, confusing since the getter/setter, to computeParticleXXX 9 年之前
  jbousquie a8b33667ed added missing types 9 年之前
  David catuhe 5ed026c0e8 Moving more code to MeshBuilder 10 年之前
  David catuhe f9c3c85bd4 Introducing meshBuilder 10 年之前
  jbousquie d2197fdfd9 make sure colors are defined even when the colors array is defined 10 年之前
  jbousquie b83b900cb7 SPS.useParticleXXX properties are changed to SPS.setParticleXXX names : more pertinent 10 年之前
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 年之前
  jbousquie 546b2bdeda fix : buildMesh creates now a single triangle particle if no shape were added before 10 年之前
  jbousquie 1fca3d067b Merge remote-tracking branch 'upstream/master' into feature.SPS 10 年之前
  jbousquie ee9bcd6128 fixed the uvs bug 10 年之前
  jbousquie 6d7e53a223 Added particle double link management 10 年之前
  jbousquie 0b4a85b9e7 Added start/end indexes + update boolean on setParticles(), beforeUpdate(), afterUpdate() 10 年之前
  David catuhe d06c5d59c0 Merging latest PRs 10 年之前
  jbousquie 1a3225830b added getter/setter on optimizers 10 年之前
  jbousquie bc43ce0060 refactor 10 年之前
  jbousquie f18b796832 added all missing types 10 年之前
  jbousquie 5d0e1b8db0 fix solid particle uvs property : computation with Vector4 instead of array(4) 10 年之前
  jbousquie 682fe84636 implemented the SPS 10 年之前
  jbousquie 9d4997135b added reference to solidParticle.js file in gulp-config 10 年之前