David Catuhe
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bffe8deb1f
New ```fragmentElement``` parameter to define custom shader for ```BABYLON.ParticleSystem``` constructor
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11 years ago |
David Catuhe
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54de3e21ba
ArcRotateCamera can now check collisions
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11 years ago |
David Catuhe
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d657daae9b
New ```OnKeyDown``` and ```OnKeyUp``` triggers. See [actions wiki](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-Actions) for more info
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11 years ago |
David Catuhe
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df86b1b85a
Fixing bug with instances and octree (again)
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11 years ago |
David Catuhe
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c165c5a387
Fixing bug with multimats shadows
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11 years ago |
David Catuhe
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4dad4c53a0
Fixing CreateCylinder
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11 years ago |
David Catuhe
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a09571b428
TypeScript port done!
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11 years ago |
David Catuhe
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43fc0176b0
More integration for Shadow Poisson sampling
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11 years ago |
David Catuhe
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b6a2789961
BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system
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11 years ago |
David Catuhe
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d2bb421127
New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
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11 years ago |
David Catuhe
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5c3f44d57f
new pickInfo.getTextureCoordinates() function
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11 years ago |
David Catuhe
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e4af63f4b9
LinesMesh updates
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11 years ago |
David Catuhe
|
292e3cd597
Fixing issues with left/right pick
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11 years ago |
David Catuhe
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0e7846ab44
Small fixes
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11 years ago |
David Catuhe
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b81fdcf8ad
New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions
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11 years ago |
David Catuhe
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b94ad37c86
Wrong files
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11 years ago |
David Catuhe
|
04fcd70407
Missing LinesMesh file
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11 years ago |
David Catuhe
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698b57afdf
New mesh type: BABYLON.LinesMesh
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11 years ago |
David Catuhe
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c4a71ed3a2
Optimizing ActionManager
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11 years ago |
David Catuhe
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0d6ed4636a
New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger
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11 years ago |
David Catuhe
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8d10e254b9
Integrating xhr bug fix
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11 years ago |
David Catuhe
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e7023cee73
Fixing another issue with instances and frustum
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11 years ago |
David Catuhe
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39d2404438
Fixing a bug when instances are used with a mesh with submeshes.length > 1
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11 years ago |
David Catuhe
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5fd1574f3d
Support for non-squared DDS
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11 years ago |
David Catuhe
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45ea03eb26
Right version
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11 years ago |
David Catuhe
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e9bfc8e399
Fixing fxaa.fragment.fx
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11 years ago |
David Catuhe
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69e4b5f18e
fxaa takes now care of alpha
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11 years ago |
David Catuhe
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425b3e3a13
Fix for pointer position (Trying to check if this works better)
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11 years ago |
David Catuhe
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28b5802df5
New Engine.Version property
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11 years ago |