Commit History

Author SHA1 Message Date
  David Catuhe bffe8deb1f New ```fragmentElement``` parameter to define custom shader for ```BABYLON.ParticleSystem``` constructor 11 years ago
  David Catuhe 54de3e21ba ArcRotateCamera can now check collisions 11 years ago
  David Catuhe d657daae9b New ```OnKeyDown``` and ```OnKeyUp``` triggers. See [actions wiki](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-Actions) for more info 11 years ago
  David Catuhe df86b1b85a Fixing bug with instances and octree (again) 11 years ago
  David Catuhe c165c5a387 Fixing bug with multimats shadows 11 years ago
  David Catuhe 4dad4c53a0 Fixing CreateCylinder 11 years ago
  David Catuhe a09571b428 TypeScript port done! 11 years ago
  David Catuhe 43fc0176b0 More integration for Shadow Poisson sampling 11 years ago
  David Catuhe b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system 11 years ago
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 years ago
  David Catuhe 5c3f44d57f new pickInfo.getTextureCoordinates() function 11 years ago
  David Catuhe e4af63f4b9 LinesMesh updates 11 years ago
  David Catuhe 292e3cd597 Fixing issues with left/right pick 11 years ago
  David Catuhe 0e7846ab44 Small fixes 11 years ago
  David Catuhe b81fdcf8ad New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions 11 years ago
  David Catuhe b94ad37c86 Wrong files 11 years ago
  David Catuhe 04fcd70407 Missing LinesMesh file 11 years ago
  David Catuhe 698b57afdf New mesh type: BABYLON.LinesMesh 11 years ago
  David Catuhe c4a71ed3a2 Optimizing ActionManager 11 years ago
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger 11 years ago
  David Catuhe 8d10e254b9 Integrating xhr bug fix 11 years ago
  David Catuhe e7023cee73 Fixing another issue with instances and frustum 11 years ago
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 11 years ago
  David Catuhe 5fd1574f3d Support for non-squared DDS 11 years ago
  David Catuhe 45ea03eb26 Right version 11 years ago
  David Catuhe e9bfc8e399 Fixing fxaa.fragment.fx 11 years ago
  David Catuhe 69e4b5f18e fxaa takes now care of alpha 11 years ago
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) 11 years ago
  David Catuhe 28b5802df5 New Engine.Version property 11 years ago