Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 2f2b29ad36 Merge pull request #6185 from BabylonJS/master %!s(int64=6) %!d(string=hai) anos
  David Catuhe 05e5646698 4.0.0-beta.5 %!s(int64=6) %!d(string=hai) anos
  David Catuhe e27d659859 Merge pull request #6183 from Drigax/drigax/6123-TextureMappedWithInvertedY %!s(int64=6) %!d(string=hai) anos
  Nicholas Barlow d9bf1b619c Exposing OBJLoader UV scaling and Texture Y inversion via BABYLON.OBJFileLoader settings %!s(int64=6) %!d(string=hai) anos
  sebavan 8040149a17 Merge pull request #6182 from sebavan/master %!s(int64=6) %!d(string=hai) anos
  sebavan b698eb4d89 Fix default update inverty on elementTexture %!s(int64=6) %!d(string=hai) anos
  David Catuhe 03ff9e7f24 Merge pull request #6181 from BabylonJS/master %!s(int64=6) %!d(string=hai) anos
  David Catuhe b6ec54078f Nightly %!s(int64=6) %!d(string=hai) anos
  David Catuhe a80e49fb54 Merge pull request #6180 from BabylonJS/inputmanager %!s(int64=6) %!d(string=hai) anos
  David Catuhe 94fa1de879 Linting + moving keyboard events as well %!s(int64=6) %!d(string=hai) anos
  David Catuhe 3433922c8f Cleanup %!s(int64=6) %!d(string=hai) anos
  David Catuhe a8d2487cf8 Moving webvr to component %!s(int64=6) %!d(string=hai) anos
  David Catuhe 7228dfab5b Merge pull request #6179 from BabylonJS/master %!s(int64=6) %!d(string=hai) anos
  David Catuhe 5a51a526d3 Nightly %!s(int64=6) %!d(string=hai) anos
  David Catuhe 38725fde90 Merge pull request #6177 from BabylonJS/master %!s(int64=6) %!d(string=hai) anos
  David Catuhe 1e5d1768d2 Nightly %!s(int64=6) %!d(string=hai) anos
  David Catuhe 681ab6517b Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=6) %!d(string=hai) anos
  David Catuhe 51096b8082 Fix inspector + DOF %!s(int64=6) %!d(string=hai) anos
  David Catuhe 639e6d2d5c Merge pull request #6176 from BabylonJS/abstract %!s(int64=6) %!d(string=hai) anos
  David Catuhe 020e9a9591 Wrap gl data %!s(int64=6) %!d(string=hai) anos
  David Catuhe 2efd05b5da Merge pull request #6175 from julien-moreau/master %!s(int64=6) %!d(string=hai) anos
  Julien MOREAU-MATHIS 98b451f9d6 Fixed velocity renderer to always use mesh world matrix and avoid problems with instances %!s(int64=6) %!d(string=hai) anos
  Julien MOREAU-MATHIS 9d446df5e1 fixed velocity for motion blur by computing transformations deltas before bones computation for skinned meshes %!s(int64=6) %!d(string=hai) anos
  David Catuhe c0a3c29df6 Merge pull request #6174 from BabylonJS/master %!s(int64=6) %!d(string=hai) anos
  David Catuhe 5365dc740a Nightly %!s(int64=6) %!d(string=hai) anos
  David Catuhe a28bf37f17 Allow picking to work with GPU bones %!s(int64=6) %!d(string=hai) anos
  David Catuhe 968a0e2be6 Fix spotlight texture projection not being ready %!s(int64=6) %!d(string=hai) anos
  David Catuhe 695b6b477d Merge pull request #6173 from MackeyK24/master %!s(int64=6) %!d(string=hai) anos
  MackeyK24 0e7d3ebfed SceneManager Location Change - TS Playground %!s(int64=6) %!d(string=hai) anos
  Nicholas Barlow 01c4b3b6b1 Merge pull request #6146 from Drigax/drigax/6103-NormalFlippedDuringGLBExport %!s(int64=6) %!d(string=hai) anos