Commit History

Author SHA1 Message Date
  David Catuhe 463d348775 Nightly 8 years ago
  David Catuhe cfdf6aa20d Improved depth pre pass 8 years ago
  David Catuhe 63befb3223 Fixed #2520 8 years ago
  David Catuhe 60c020ad96 Added feault normals generation for standard material 8 years ago
  David Catuhe b9959c078a end of UVMerge optimization 8 years ago
  David Catuhe d75a213c9b First step to merged UVs 8 years ago
  Sebastien Vandenberghe 467d8cc254 Fix First Step 8 years ago
  Sebastien Vandenberghe a8aa8d6269 image processing to material integration 8 years ago
  Benjamin Guignabert 9adb23bb06 view goes into Scene UBO 8 years ago
  Benjamin Guignabert 628c2df647 shaders are now backwards compatible 8 years ago
  Benjamin Guignabert 8d75083d1d cleanup 8 years ago
  Benjamin Guignabert 5d6df9a3a5 adding uniformBuffersList to effect constructor 8 years ago
  Benjamin Guignabert 719626a2ac merge with upstream 8 years ago
  Benjamin Guignabert e3489adc57 uniform buffers added for lights 8 years ago
  David Catuhe 1b0cf5e915 standard material is in push mode! 8 years ago
  Benjamin Guignabert 73c3316301 working on std140 layout 8 years ago
  Benjamin Guignabert a1a94b4c6f shaders update 8 years ago
  Benjamin Guignabert 3ea383d68b converting shader WIP 8 years ago
  Benjamin Guignabert 3c6b79cb04 working example with uniformBuffer class 8 years ago
  Benjamin Guignabert dfe9ca1eea deleted dynamic buffer 8 years ago
  Benjamin Guignabert 5da188450e updated vertex shader 8 years ago
  Benjamin Guignabert d04d83ee30 working example with 2 buffers 8 years ago
  Benjamin Guignabert 09e3fef5b2 merged with master 8 years ago
  Benjamin Guignabert 34da134bdf formatting uniforms in 2 buffer, dynamic and static 8 years ago
  David Catuhe 504c5a2e9a added FIXED_EQUIRECTANGULAR_MIRRORED_MODE 8 years ago
  Benjamin Guignabert 2bd897a233 working example with 2 ubos 8 years ago
  Benjamin Guignabert 095013fd8b first working draft of uniform buffer objects 8 years ago
  Gary Hsu 9f9eda8c46 Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping) 8 years ago
  sebavan 4288c298fc Fix Parallax Channels other than diffuse 9 years ago
  László Matuska 8eea1e484f Combining baked and dynamic shadows nicely (lightmap) 9 years ago