David Catuhe
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463d348775
Nightly
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8 years ago |
David Catuhe
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cfdf6aa20d
Improved depth pre pass
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8 years ago |
David Catuhe
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63befb3223
Fixed #2520
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8 years ago |
David Catuhe
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60c020ad96
Added feault normals generation for standard material
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8 years ago |
David Catuhe
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b9959c078a
end of UVMerge optimization
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8 years ago |
David Catuhe
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d75a213c9b
First step to merged UVs
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8 years ago |
Sebastien Vandenberghe
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467d8cc254
Fix First Step
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8 years ago |
Sebastien Vandenberghe
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a8aa8d6269
image processing to material integration
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8 years ago |
Benjamin Guignabert
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9adb23bb06
view goes into Scene UBO
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8 years ago |
Benjamin Guignabert
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628c2df647
shaders are now backwards compatible
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8 years ago |
Benjamin Guignabert
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8d75083d1d
cleanup
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8 years ago |
Benjamin Guignabert
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5d6df9a3a5
adding uniformBuffersList to effect constructor
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8 years ago |
Benjamin Guignabert
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719626a2ac
merge with upstream
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8 years ago |
Benjamin Guignabert
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e3489adc57
uniform buffers added for lights
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8 years ago |
David Catuhe
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1b0cf5e915
standard material is in push mode!
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8 years ago |
Benjamin Guignabert
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73c3316301
working on std140 layout
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8 years ago |
Benjamin Guignabert
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a1a94b4c6f
shaders update
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8 years ago |
Benjamin Guignabert
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3ea383d68b
converting shader WIP
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8 years ago |
Benjamin Guignabert
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3c6b79cb04
working example with uniformBuffer class
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8 years ago |
Benjamin Guignabert
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dfe9ca1eea
deleted dynamic buffer
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8 years ago |
Benjamin Guignabert
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5da188450e
updated vertex shader
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8 years ago |
Benjamin Guignabert
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d04d83ee30
working example with 2 buffers
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8 years ago |
Benjamin Guignabert
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09e3fef5b2
merged with master
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8 years ago |
Benjamin Guignabert
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34da134bdf
formatting uniforms in 2 buffer, dynamic and static
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8 years ago |
David Catuhe
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504c5a2e9a
added FIXED_EQUIRECTANGULAR_MIRRORED_MODE
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8 years ago |
Benjamin Guignabert
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2bd897a233
working example with 2 ubos
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8 years ago |
Benjamin Guignabert
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095013fd8b
first working draft of uniform buffer objects
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8 years ago |
Gary Hsu
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9f9eda8c46
Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping)
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8 years ago |
sebavan
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4288c298fc
Fix Parallax Channels other than diffuse
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9 years ago |
László Matuska
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8eea1e484f
Combining baked and dynamic shadows nicely (lightmap)
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9 years ago |