jbousquie
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809da85f23
fix : Mesh.refreshBoundingInfo returns directly if its BoundingInfo is locked
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9 anos atrás |
David Catuhe
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88d3f4b99f
New UniversalCamera
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9 anos atrás |
David Catuhe
|
3fce20e8c9
New 3dsmax exporter (0.4) with support for poseMatrix
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9 anos atrás |
David Catuhe
|
a9970e01d0
Fixing small bugs with multi-cameras
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9 anos atrás |
jeff
|
8c2227d6b4
Animation ranges for Nodes
|
9 anos atrás |
David Catuhe
|
2d15e67b33
Fixing issues
|
9 anos atrás |
David Catuhe
|
1bdc6ffd6f
Fixing issue with mouse and pointer events
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9 anos atrás |
David Catuhe
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e34bc65217
Serialization/Parsing refactoring done
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9 anos atrás |
Raanan Weber
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e603176c2b
Parsing and Int32Array for indices
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9 anos atrás |
David catuhe
|
409503f190
First merge
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9 anos atrás |
David Catuhe
|
534f87a3f7
Cleaning code for PBR
|
9 anos atrás |
David catuhe
|
8971e61102
Fixing cache issue with computeWorldMatrix
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9 anos atrás |
jbousquie
|
ef4f119324
fix Mesh.CreateLathe() : typo error in the parameter name "tessellation"
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9 anos atrás |
jbousquie
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a9e4355445
fix Mesh.CreateCylinder : set back the parameter "subdivisions" as optional for retrocompat
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9 anos atrás |
jeff
|
60daa20e3b
TS files for Variable Bone Influncers
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9 anos atrás |
David Catuhe
|
d40caf92c8
New CreateIcoSphere function
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9 anos atrás |
David catuhe
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2b4acdec22
Integratring some fixes for SSAORenderingPipeline
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9 anos atrás |
jeff
|
90ec834d15
Bone Influencers varied by mesh, stage 1
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9 anos atrás |
David Catuhe
|
68f8d27789
Fixing GC bug
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10 anos atrás |
David catuhe
|
b7d573176a
All shapes moved to MeshBuilder
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10 anos atrás |
David catuhe
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262903b4cf
Still moving more code from mesh to meshbuilder
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10 anos atrás |
David catuhe
|
c08300fb49
Fixing CreateRibbon
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10 anos atrás |
David catuhe
|
5ed026c0e8
Moving more code to MeshBuilder
|
10 anos atrás |
David catuhe
|
f9c3c85bd4
Introducing meshBuilder
|
10 anos atrás |
David Catuhe
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5ff62f9205
Integrating PR
|
10 anos atrás |
jeff
|
219779f949
Enable morphing and software skinning in the same mesh
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10 anos atrás |
David catuhe
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d5187657c6
Marking vertex data as number[] | Float32Array
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10 anos atrás |
jeff
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1767728210
Make setVerticesData() & updateVerticesData() Float32Array tolerant
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10 anos atrás |
David catuhe
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c7995cf535
Merging latest PR
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10 anos atrás |
jbousquie
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fe2c32e8c4
added Mesh.CreatePolyhedron() method
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10 anos atrás |