Commit History

Autor SHA1 Mensaxe Data
  David catuhe 2d39b1eff0 Improved reflection shader %!s(int64=10) %!d(string=hai) anos
  David catuhe 4dd6ca8192 Adding maerial.getBindedMeshes %!s(int64=10) %!d(string=hai) anos
  David catuhe 6dca5659a2 Merging changes %!s(int64=10) %!d(string=hai) anos
  David catuhe 3637c98b49 Merging last changes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 17a874df67 Update for reflection probes %!s(int64=10) %!d(string=hai) anos
  David catuhe 204bfda84a Beginning work on reflection probes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e6bc32694 Merging last PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0f082e3472 Setting files up for PBRMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe cdefcfa7f0 Merging last changes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 650d4a76dd Integrating latest PRs %!s(int64=10) %!d(string=hai) anos
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant %!s(int64=10) %!d(string=hai) anos
  David catuhe a8665a4f77 Fixing cullFace cache %!s(int64=10) %!d(string=hai) anos
  David Catuhe 782a01de1f Fixed Sphere texture coordinates generation %!s(int64=10) %!d(string=hai) anos
  David catuhe ca95323040 Fixing latest PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3d68f4a419 Adding layerMask to lensFlareSystem, spritesManager, particleSystem %!s(int64=10) %!d(string=hai) anos
  David catuhe 8b8238b567 Upgrading Plane and Ground to new model %!s(int64=10) %!d(string=hai) anos
  David catuhe a0ae371d60 Fixing glossinessmap %!s(int64=10) %!d(string=hai) anos
  David catuhe c5873a70cb New postprocess: Tone mapping %!s(int64=10) %!d(string=hai) anos
  David catuhe 68cdf3977d Adding new "options" parameter to CreateSphere %!s(int64=10) %!d(string=hai) anos
  David catuhe d55c131617 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=10) %!d(string=hai) anos
  David catuhe ad1ec3da1e EdgesRenderer done %!s(int64=10) %!d(string=hai) anos
  David catuhe 054109be8a fixing bug with RGBA and raw textures %!s(int64=10) %!d(string=hai) anos
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter %!s(int64=10) %!d(string=hai) anos
  David catuhe b4d4ba3f34 Fixing issue with PointerOver actions %!s(int64=10) %!d(string=hai) anos
  David Catuhe abac2b2343 Fixed bug with shaders when no specular was enabled %!s(int64=10) %!d(string=hai) anos
  David catuhe 53c95c2fbf Adding wheel support to actionmanager %!s(int64=10) %!d(string=hai) anos
  David Catuhe 436337ffa7 Fixing for ts 1.5 %!s(int64=10) %!d(string=hai) anos
  David Catuhe fa2f3b2061 Nightly build %!s(int64=10) %!d(string=hai) anos
  David Catuhe 105f98fb19 Integrating latest PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 30bd2fe61a fixing issue with extra uvs %!s(int64=10) %!d(string=hai) anos