Commit History

Author SHA1 Message Date
  David Catuhe 28b5802df5 New Engine.Version property 11 years ago
  David Catuhe b05f4630f7 Fixing DDS rendering issue 11 years ago
  David Catuhe 007b2be6e2 Bones animations for Max2Babylon 11 years ago
  David Catuhe 1f9cf60c26 DDS: Support for RGB, Luminance and cube file format 11 years ago
  David Catuhe b6e150aeab Fixing nearest filter 11 years ago
  David Catuhe af1115eb93 Fixing big bug with instances 11 years ago
  David Catuhe a89bf35e14 New ```Mesh.forceSamplingMode``` function 11 years ago
  David Catuhe 24cfb774b1 Updating instances 11 years ago
  David Catuhe 3eb5628686 Fixing bad merge 11 years ago
  David Catuhe a2605bc6e4 Instances hardware support 11 years ago
  David Catuhe 6899c20502 Fixing JSKompactor.exe 11 years ago
  David Catuhe 8068325c97 TGA support 11 years ago
  David Catuhe ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving 11 years ago
  David Catuhe f84147b655 Fixing pick issue when hardware scaling != 1 11 years ago
  come 33f8506271 patch linkstatus, fix macos issue with receiveShadow 11 years ago
  Gwenaël Hagenmuller 9bef3f37ff Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry 11 years ago
  David Catuhe fa6f0668e5 Adding range for spotLights 11 years ago
  David Catuhe 687e97ae60 Fixing a bug with DDS and mipmap 11 years ago
  David Catuhe 90f831552e Fixing engine.dispose 11 years ago
  Gwenaël Hagenmuller 8f594cd865 Geometry system 11 years ago
  David Catuhe 5c62be1983 Fixing small issues 11 years ago
  David Catuhe 1cc50d237a More TS files 11 years ago
  David Catuhe 545a68ac0a More TS files converted 11 years ago
  David Catuhe 18d09ec94a Port to Typescript step 3 11 years ago
  David Catuhe 05358eeb88 More files ported to Typescript 11 years ago
  David Catuhe 704571c1cd Fixing bugs 11 years ago
  David Catuhe 0ba019b23f Typescript port in progress 11 years ago
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` 11 years ago
  David Catuhe 603fe43b7d Fixing collisions cache bug 11 years ago
  David Catuhe 353421da50 New event for materials: ```onCompiled``` and ```onError``` 11 years ago