David Catuhe
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23b261aa18
Follow up based on comments
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6 年之前 |
David Catuhe
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f8065b23a4
Fix #6473
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6 年之前 |
Trevor Baron
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d910164cb8
dont remove texture if texture coords are not present
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6 年之前 |
Nicholas Barlow
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a42255c098
fix typo in glTFExporter.ts
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6 年之前 |
Nicholas Barlow
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1ba7c1021e
Continued revision to exporter fix, removed dependence on worldspace, due to export-time transformation to right hand coordinate system
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6 年之前 |
Nicholas Barlow
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df52208f0b
addressing code review comment, revised change to not use private methods in NodeTransform
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6 年之前 |
Nicholas Barlow
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d3085c706e
adjusting whitespace for linting.
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6 年之前 |
Nicholas Barlow
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6032dfe9e1
Revision of proposed fix, removed exporter winding reversal based on coordinate system (since we already accomodate for this via inverting the worldspace on export to RH CCW). Added a check for world matrix inversion on export. Inverted GLTF loader winding (since the Babylon default should be LH CCW, rather than LH CW)
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6 年之前 |
Nick Barlow
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de907fea54
Proposed fix to issue #6103, changed exporter conditional for reversing mesh winding to reverse whether in LHR coordinate system or if material has Clockwise Side orientation
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6 年之前 |
Kacey Coley
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aa6cddaa5f
fix linting and documentation issues
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6 年之前 |
Kacey Coley
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a9bfc8cf89
adding tests
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6 年之前 |
Kacey Coley
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a7e932403b
glTF serializer: add support for KHR_lights_punctual
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6 年之前 |
sebavan
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82a61c0d1e
Serializers relative imports
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6 年之前 |
sebastien
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a924a688bb
Moving a bit more towards full build
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6 年之前 |
sebastien
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2727725ddf
Serializers
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6 年之前 |