提交历史

作者 SHA1 备注 提交日期
  David Catuhe 23b261aa18 Follow up based on comments 6 年之前
  David Catuhe f8065b23a4 Fix #6473 6 年之前
  Trevor Baron d910164cb8 dont remove texture if texture coords are not present 6 年之前
  Nicholas Barlow a42255c098 fix typo in glTFExporter.ts 6 年之前
  Nicholas Barlow 1ba7c1021e Continued revision to exporter fix, removed dependence on worldspace, due to export-time transformation to right hand coordinate system 6 年之前
  Nicholas Barlow df52208f0b addressing code review comment, revised change to not use private methods in NodeTransform 6 年之前
  Nicholas Barlow d3085c706e adjusting whitespace for linting. 6 年之前
  Nicholas Barlow 6032dfe9e1 Revision of proposed fix, removed exporter winding reversal based on coordinate system (since we already accomodate for this via inverting the worldspace on export to RH CCW). Added a check for world matrix inversion on export. Inverted GLTF loader winding (since the Babylon default should be LH CCW, rather than LH CW) 6 年之前
  Nick Barlow de907fea54 Proposed fix to issue #6103, changed exporter conditional for reversing mesh winding to reverse whether in LHR coordinate system or if material has Clockwise Side orientation 6 年之前
  Kacey Coley aa6cddaa5f fix linting and documentation issues 6 年之前
  Kacey Coley a9bfc8cf89 adding tests 6 年之前
  Kacey Coley a7e932403b glTF serializer: add support for KHR_lights_punctual 6 年之前
  sebavan 82a61c0d1e Serializers relative imports 6 年之前
  sebastien a924a688bb Moving a bit more towards full build 6 年之前
  sebastien 2727725ddf Serializers 6 年之前