Commit History

Author SHA1 Message Date
  David Catuhe 23b261aa18 Follow up based on comments 6 years ago
  David Catuhe f8065b23a4 Fix #6473 6 years ago
  Trevor Baron d910164cb8 dont remove texture if texture coords are not present 6 years ago
  Nicholas Barlow a42255c098 fix typo in glTFExporter.ts 6 years ago
  Nicholas Barlow 1ba7c1021e Continued revision to exporter fix, removed dependence on worldspace, due to export-time transformation to right hand coordinate system 6 years ago
  Nicholas Barlow df52208f0b addressing code review comment, revised change to not use private methods in NodeTransform 6 years ago
  Nicholas Barlow d3085c706e adjusting whitespace for linting. 6 years ago
  Nicholas Barlow 6032dfe9e1 Revision of proposed fix, removed exporter winding reversal based on coordinate system (since we already accomodate for this via inverting the worldspace on export to RH CCW). Added a check for world matrix inversion on export. Inverted GLTF loader winding (since the Babylon default should be LH CCW, rather than LH CW) 6 years ago
  Nick Barlow de907fea54 Proposed fix to issue #6103, changed exporter conditional for reversing mesh winding to reverse whether in LHR coordinate system or if material has Clockwise Side orientation 6 years ago
  Kacey Coley aa6cddaa5f fix linting and documentation issues 6 years ago
  Kacey Coley a9bfc8cf89 adding tests 6 years ago
  Kacey Coley a7e932403b glTF serializer: add support for KHR_lights_punctual 6 years ago
  sebavan 82a61c0d1e Serializers relative imports 6 years ago
  sebastien a924a688bb Moving a bit more towards full build 6 years ago
  sebastien 2727725ddf Serializers 6 years ago