提交历史

作者 SHA1 备注 提交日期
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools 9 年之前
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) 9 年之前
  David 4e1d7c5dcd Update babylon.math.ts 9 年之前
  David Catuhe d8854cca22 Migrate to new quaternionToAngle function 9 年之前
  David Catuhe 32a3ffa15b TouchCamera can now fallback to regular mouse/keyboard controls 9 年之前
  jbousquie 80f25ae136 removed the TMP scalar pre-allocated variables 9 年之前
  jbousquie cb17f05c2a typo 9 年之前
  jbousquie dba9330079 fix Vector2 normalize() wrong multiplication 9 年之前
  jbousquie 963ff5894c rotationFromAxis() uses now Tmp.Vector3 9 年之前
  David Catuhe 93d9f8496c Using Tmp variables in computeWorldMatrix 9 年之前
  jbousquie 5349aebc0c Added class "Tmp" to hold temporary pre-allocated objects 9 年之前
  David Catuhe a9970e01d0 Fixing small bugs with multi-cameras 9 年之前
  jbousquie 033e0b7c43 fix : simplify the RotationFromAxis computation, less temp Vector3 9 年之前
  David Catuhe 0f10e0c620 FIxing issue with Lens flares and postprocessess 9 年之前
  David Catuhe 8220f1520a Fixing file format 9 年之前
  Raanan Weber e603176c2b Parsing and Int32Array for indices 9 年之前
  David Catuhe 97179d04da Adding support for equirectangular not fixed 9 年之前
  David catuhe 343cc67c1d Second fix to Quaternion.toRotationMatrix 9 年之前
  David catuhe a2a6260f54 Fixing quaternion.fromRotationMatrix 9 年之前
  David catuhe 409503f190 First merge 9 年之前
  David Catuhe 534f87a3f7 Cleaning code for PBR 9 年之前
  David catuhe b18667e152 Added first PBR version to material library 9 年之前
  David Catuhe f0b0ed02ac Introducing shaders library 9 年之前
  Raanan Weber 41f19a7a97 MultInPlace-Fixed typo... 9 年之前
  Raanan Weber 050b6f2e66 Quaternion multiplyInPlace 9 年之前
  David catuhe f9c3c85bd4 Introducing meshBuilder 9 年之前
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array 10 年之前
  David catuhe 3637c98b49 Merging last changes 10 年之前
  jbousquie 7f756290d8 Added Matrix.RotationAxisToRef 10 年之前
  David Catuhe 6303307ce7 Fixed bug with texture coordinates matrices 10 年之前