Sebastien Vandenberghe
|
d2e327a35f
PBR Code JAVADoc
|
9 anos atrás |
Sebastien Vandenberghe
|
44916c50e7
Transpile All
|
9 anos atrás |
Sébastien Vandenberghe
|
cb0d06cb7f
Link emissive with reflectivity
|
9 anos atrás |
Sébastien Vandenberghe
|
ff43e23833
Add Light Falloff Mode to avoid confusion
|
9 anos atrás |
Sébastien Vandenberghe
|
fd3072fdb0
Add configuration for auto microsurface if no alpha on specmap
|
9 anos atrás |
Sébastien Vandenberghe
|
82b4c847cc
Add pipeline linear or gamma for scalar colors
|
9 anos atrás |
David Catuhe
|
bd93a5304e
LogDepth + clipplane + bump (includes)
|
9 anos atrás |
David Catuhe
|
606f3837d3
Factoring defines for lights
|
9 anos atrás |
Sébastien Vandenberghe
|
1ab6531f7b
Merge
|
9 anos atrás |
David Catuhe
|
67de58db6c
Add hdr cube texture support (moving from mat lib to core)
|
9 anos atrás |
Sébastien Vandenberghe
|
5ea94a3264
Add PBR Refraction
|
9 anos atrás |
Sébastien Vandenberghe
|
c60b5f0e7c
PBR: Add HDR File support for environment lighting.
|
9 anos atrás |
David Catuhe
|
a37cc79ec4
PBR parametes renaming
|
9 anos atrás |
Temechon
|
0146870ff6
Gulp file updated to create definition files for all materials
|
9 anos atrás |