Commit History

Autor SHA1 Mensaxe Data
  Julien Moreau-Mathis 301c9b4736 Fixed Fire material, related to this thread : http://www.html5gamedevs.com/topic/21115-typeerror-in-the-materials-library/ %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0b2bd0b300 New parametrables shader includes %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 84d1d426d8 Minification 2 %!s(int64=9) %!d(string=hai) anos
  luaacro b94b7a8a5b Fixed fire Material (clone and shaders) %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 4fc17a54e3 Fix scalar mode in pbr %!s(int64=9) %!d(string=hai) anos
  David Catuhe e5ca447151 Migrated Normal material %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 82b4c847cc Add pipeline linear or gamma for scalar colors %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2fb0850393 Integrating new fog include %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 1ab6531f7b Merge %!s(int64=9) %!d(string=hai) anos
  David Catuhe 713d2425c1 First round of modifications to support shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 2dd7b09075 Fix irradiance with reflectance %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4fdc108d83 Getting back to normal %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. %!s(int64=9) %!d(string=hai) anos
  luaacro 905de44e1b Materials Library: improved rendering of Fur Material %!s(int64=9) %!d(string=hai) anos
  David Catuhe a37cc79ec4 PBR parametes renaming %!s(int64=9) %!d(string=hai) anos
  Cubees e0e4bf6ba8 Fur Added %!s(int64=9) %!d(string=hai) anos
  David Catuhe c2fff22aec Fixing custom types for mat lib %!s(int64=9) %!d(string=hai) anos
  Weber, Raanan 433a92beda TerrainMaterial %!s(int64=9) %!d(string=hai) anos
  David catuhe fc4bb2843b Adding minifier for material library %!s(int64=9) %!d(string=hai) anos