Sébastien Vandenberghe
|
5599228dfb
Allow HdrTExture in gamma space and not full float
|
9 年之前 |
David Catuhe
|
225d57d8a3
Added materialHelper to centralize shaders tools
|
9 年之前 |
David Catuhe
|
a5e68ea607
Renaming shared functions
|
9 年之前 |
David Catuhe
|
bd93a5304e
LogDepth + clipplane + bump (includes)
|
9 年之前 |
David Catuhe
|
030a1e648d
PrepareAttributesForInstances
|
9 年之前 |
David Catuhe
|
081cd6f579
PrepareAttributesForBones
|
9 年之前 |
David Catuhe
|
15844401a9
Adding bones and fog as shared resources
|
9 年之前 |
David Catuhe
|
01a82f5284
adding more code refactoring
|
9 年之前 |
David Catuhe
|
606f3837d3
Factoring defines for lights
|
9 年之前 |
David Catuhe
|
2fb0850393
Integrating new fog include
|
9 年之前 |
Sébastien Vandenberghe
|
1ab6531f7b
Merge
|
9 年之前 |
David Catuhe
|
fbd70c747f
More shaders includes
|
9 年之前 |
David Catuhe
|
6431c2c106
Merge fog includes
|
9 年之前 |
David Catuhe
|
713d2425c1
First round of modifications to support shaders includes
|
9 年之前 |
David Catuhe
|
35b4def1e4
Fixing typo
|
9 年之前 |
David Catuhe
|
67de58db6c
Add hdr cube texture support (moving from mat lib to core)
|
9 年之前 |
David Catuhe
|
dd5bfe07df
Adding missing parameters to stdmaterial clone/serialize
|
9 年之前 |
David Catuhe
|
b099e61ef9
Fixing stupid bug with ArcRotateCamera.setPosition
|
9 年之前 |
David Catuhe
|
13830d64ab
Fixed bug with ArcRotateCamera.setTarget
|
9 年之前 |
David Catuhe
|
cb79235c07
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
|
9 年之前 |
David Catuhe
|
bb9032b5ef
Factoring getInternalFormat for RawTexture functions
|
9 年之前 |
Sébastien Vandenberghe
|
c60b5f0e7c
PBR: Add HDR File support for environment lighting.
|
9 年之前 |
David Catuhe
|
cc02f19223
refractionTExture is a separate file
|
9 年之前 |
David Catuhe
|
35ab91ac7c
Adding missing case for sprite OnpointerOut
|
9 年之前 |
David Catuhe
|
afad87a5e1
Added support for OnPointerOver and OnPointerOut for sprites.
|
9 年之前 |
David Catuhe
|
a7c61e02cc
Added OnPickOut trigger
|
9 年之前 |
David Catuhe
|
e0e937b8f6
Fixed a bug with OnPickUp trigger which was not triggered everytime
|
9 年之前 |
David Catuhe
|
b58d3e4a72
Fixing Y direction issue with cubemap and Refraction
|
9 年之前 |
David Catuhe
|
7cb4102140
Introducing RefractionTexture
|
9 年之前 |
David Catuhe
|
8bef42caae
Updating refraction shader
|
9 年之前 |