Commit History

Author SHA1 Message Date
  David Catuhe 450f12624e Points WMR controllers to CDN 8 years ago
  David Catuhe 8bb3d03b94 Fixing WebVR matrix updates 8 years ago
  David Catuhe b59837cc5e Hack WebVR experiment 8 years ago
  David Catuhe 95a0d70351 Introducing scene.freezeActiveMeshes 8 years ago
  David Catuhe 767d79f6c1 adding inter frame counter 8 years ago
  David Catuhe 21bcd1cc1c Quick fix for pointerUp 8 years ago
  David Catuhe 9abcfaafa4 Nightly 8 years ago
  David Catuhe 59d5e27302 Keyboard is now handled with observables. 8 years ago
  David Catuhe 50806f2efd Webgl context lost step 7 8 years ago
  David Catuhe 06daf2e0f5 Nightly 8 years ago
  David Catuhe 1686020892 Rename velocity to direction for moveWithCollisions 8 years ago
  David Catuhe 10d556a6e9 Nightly 8 years ago
  David Catuhe 0722fe2fb4 webgl context lost: step 4 8 years ago
  David Catuhe c0d78a58d1 webglcontext lost: step 2 8 years ago
  David Catuhe 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost 8 years ago
  David Catuhe e3f0dc06fb Reworked the gamepad engine 8 years ago
  Gianni a52874ec3e Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 years ago
  David Catuhe 486ef35054 Fixed cache issue 8 years ago
  Gianni 88241a3be4 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 years ago
  Gianni 2dcec852ed Added setStepId() to allow recalculating previous steps. 8 years ago
  David Catuhe 4697b7c087 Instances fix 8 years ago
  David Catuhe 69a43537bb Fixed #2673 8 years ago
  Gianni f3337ed107 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 years ago
  Gianni 0a648d45bb Changes according to Deltakosh's review. 8 years ago
  David Catuhe 179559e14c Fix GUI when used with viewport 8 years ago
  David Catuhe ed703aba9d Fixes #2662 8 years ago
  Mike 8c294c4d5d add defaultCursor property to scene in order to allow custom cursor for scene 8 years ago
  David Rousset 5bd89c6e71 Better icon, exit logic & fullscreen in DeviceOrientation 8 years ago
  Gianni ae86779435 Deterministic lockstep for physics and animations for frame-rate independence in game logic. 8 years ago
  David Rousset c3b775f033 First step VR Experience helper 8 years ago