Sébastien Vandenberghe
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4fc17a54e3
Fix scalar mode in pbr
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9 jaren geleden |
David Catuhe
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5a41f0eca9
pointSize include
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9 jaren geleden |
David Catuhe
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d13132cceb
BindClipPlane + BindLogDepth
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9 jaren geleden |
Sébastien Vandenberghe
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9b8bc40d3f
Merge Master in
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9 jaren geleden |
Sébastien Vandenberghe
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5599228dfb
Allow HdrTExture in gamma space and not full float
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9 jaren geleden |
David Catuhe
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225d57d8a3
Added materialHelper to centralize shaders tools
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9 jaren geleden |
David Catuhe
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a5e68ea607
Renaming shared functions
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9 jaren geleden |
David Catuhe
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bd93a5304e
LogDepth + clipplane + bump (includes)
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9 jaren geleden |
David Catuhe
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030a1e648d
PrepareAttributesForInstances
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9 jaren geleden |
David Catuhe
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081cd6f579
PrepareAttributesForBones
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9 jaren geleden |
David Catuhe
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15844401a9
Adding bones and fog as shared resources
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9 jaren geleden |
David Catuhe
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01a82f5284
adding more code refactoring
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9 jaren geleden |
David Catuhe
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606f3837d3
Factoring defines for lights
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9 jaren geleden |
David Catuhe
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2fb0850393
Integrating new fog include
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9 jaren geleden |
Sébastien Vandenberghe
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1ab6531f7b
Merge
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9 jaren geleden |
David Catuhe
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fbd70c747f
More shaders includes
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9 jaren geleden |
David Catuhe
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6431c2c106
Merge fog includes
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9 jaren geleden |
David Catuhe
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713d2425c1
First round of modifications to support shaders includes
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9 jaren geleden |
David Catuhe
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67de58db6c
Add hdr cube texture support (moving from mat lib to core)
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9 jaren geleden |
David Catuhe
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4fdc108d83
Getting back to normal
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9 jaren geleden |
Sébastien Vandenberghe
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5ea94a3264
Add PBR Refraction
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9 jaren geleden |
Sébastien Vandenberghe
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c60b5f0e7c
PBR: Add HDR File support for environment lighting.
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9 jaren geleden |
David Catuhe
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4c024c88a3
Adding options to specify UI for materials library
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9 jaren geleden |