Commit History

Autor SHA1 Mensaxe Data
  David Catuhe f84147b655 Fixing pick issue when hardware scaling != 1 %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller 9bef3f37ff Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry %!s(int64=11) %!d(string=hai) anos
  David Catuhe 01ffa7e51c Fixing blender exporter about bones animations %!s(int64=11) %!d(string=hai) anos
  David Catuhe fa6f0668e5 Adding range for spotLights %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller 8f594cd865 Geometry system %!s(int64=11) %!d(string=hai) anos
  David Catuhe f932db12f8 New onPointerDown for handling mouse over %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1cc50d237a More TS files %!s(int64=11) %!d(string=hai) anos
  David Catuhe fa64e35da4 Actions %!s(int64=11) %!d(string=hai) anos
  David Catuhe 77161cd70a New physics engine plugin system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 18d09ec94a Port to Typescript step 3 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 05358eeb88 More files ported to Typescript %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0ba019b23f Typescript port in progress %!s(int64=11) %!d(string=hai) anos
  David Catuhe 23c4dec3d8 Port to typescript launched - expect some crashs :) %!s(int64=11) %!d(string=hai) anos
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` %!s(int64=11) %!d(string=hai) anos
  Deltakosh 1d1cb7f413 Adding new function to get cameras, lights, materials by tags %!s(int64=11) %!d(string=hai) anos
  deltakosh ab894c33d0 Merge pull request #170 from gwenael-hagenmuller/tags %!s(int64=11) %!d(string=hai) anos
  Clément Levasseur 4c6746ba5e Test shadowMap before push in renderTargets %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0e223ffb8e Adding to AnaglyphFreeCamera %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller c14b0c03ca Tags system %!s(int64=11) %!d(string=hai) anos
  Yannick ced21e9ef0 Removed empty space %!s(int64=11) %!d(string=hai) anos
  Yannick 6c9fad6a34 Using the hardware scaling when creating a Ray. %!s(int64=11) %!d(string=hai) anos
  Deltakosh 145c709c7c setActiveCameraById %!s(int64=11) %!d(string=hai) anos
  David Catuhe c8bde335b5 New particleSystem.forceDepthWrite %!s(int64=11) %!d(string=hai) anos
  David Catuhe 4ee413d04f Adding a new parameter to scene.pick in order to be able to pick even on multi views scene %!s(int64=11) %!d(string=hai) anos
  David Catuhe 45d7ca301a Fixing a bug with multi-views: depth buffer was not clear between different passes %!s(int64=11) %!d(string=hai) anos
  michael-korbas fdd636af23 Fixed getActiveMeshes name in babylon.scene.js %!s(int64=11) %!d(string=hai) anos
  David Catuhe 39df8f90d2 v1.8.5 %!s(int64=11) %!d(string=hai) anos
  Julien 290503bd77 Camera don't compute their view matrix at each frame anymore %!s(int64=11) %!d(string=hai) anos
  David Catuhe f714c52a3c v1.8.0 %!s(int64=11) %!d(string=hai) anos
  David Catuhe e6b77ec45d v1.7.2 %!s(int64=11) %!d(string=hai) anos