noalak
|
44d5bf519e
Fix babylon mesh export error with 0 vertex found
|
7 anos atrás |
noalak
|
7925a9875e
Export morph targets and their animations to glTF format
|
7 anos atrás |
noalak
|
270f1a3325
Export morph targets for BABYLON
|
8 anos atrás |
noalak
|
d33ecaa0e1
Remove all compilation preprocessor for 3ds Max exporter 2013/2014
|
8 anos atrás |
noalak
|
bce22df90b
Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial
|
8 anos atrás |
David Catuhe
|
86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
|
9 anos atrás |
David Catuhe
|
53bf9020d0
Getting ready for v2.2.0
|
10 anos atrás |
David Catuhe
|
e6e9df65ff
Getting things ready for action builder
|
10 anos atrás |
David Catuhe
|
5328446d3f
Fixing vertex alpha for 3dsmax exporter
|
10 anos atrás |
David Catuhe
|
335223146d
3dsmax exporter can now generate binary babylon files
|
10 anos atrás |
David Catuhe
|
6d33205ee3
Camera type can be exported from 3ds max
|
10 anos atrás |
Simon Ferquel
|
5a74ef1e06
merge + material fixes
|
10 anos atrás |
David Catuhe
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
10 anos atrás |
Simon Ferquel
|
fd8537f6eb
Converting MAX2Babylon to the IGame* interfaces
|
10 anos atrás |
David Catuhe
|
215e70fda7
Adding instance exportation support for 3DSMax exporter
|
11 anos atrás |
David Catuhe
|
c115b3eca3
Small foxes to 3dsmax exporter
|
11 anos atrás |
David Catuhe
|
2c7559c118
New "Export and Run" feature for Max2Babylon
|
11 anos atrás |
David Catuhe
|
74e323f62e
Max2Babylon: More warnings
|
11 anos atrás |
David Catuhe
|
aaaaeaf791
Max2Babylon: Support for Max2015
|
11 anos atrás |
David Catuhe
|
e50bb16cc5
Max2Babylon: UI Update
|
11 anos atrás |
David Catuhe
|
1f9cf60c26
DDS: Support for RGB, Luminance and cube file format
|
11 anos atrás |
David Catuhe
|
2738ea50c3
Fixing 3ds max crashes
|
11 anos atrás |
David Catuhe
|
e2278fa5ac
Fixing performances and crashes issues
|
11 anos atrás |
David Catuhe
|
9b8337cf4f
New version of Max2Babylon with smoothing groups and new optimization algorithm
|
11 anos atrás |