Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5af37ecfc5 Fixing NEAREST texture filter %!s(int64=10) %!d(string=hai) anos
  David Catuhe e6ef918a6b SpotLights can now cast shadows %!s(int64=10) %!d(string=hai) anos
  David Catuhe 315f746bac Adding clear to DynamicTexture %!s(int64=10) %!d(string=hai) anos
  David Catuhe d4e9c666cf Various fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe a8db5ae4c8 Fixing bug with instances and LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe 6a88b86417 Animation's key can now be functions %!s(int64=10) %!d(string=hai) anos
  David Catuhe e29c466400 Validating math.ts updates for Polygon %!s(int64=10) %!d(string=hai) anos
  David Catuhe e75813b9e9 Renaming Path to Path2 and Arc to Arc2 %!s(int64=10) %!d(string=hai) anos
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3abd2b9d62 Updating missing references for PolygonMeshBuilder %!s(int64=10) %!d(string=hai) anos
  David Catuhe fa6932985c Updating debug layer UI %!s(int64=10) %!d(string=hai) anos
  David Catuhe c516793fda Fixing RawTexture %!s(int64=10) %!d(string=hai) anos
  David Catuhe cb1970c891 Fixing folder issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe 356b554925 New Babylon.RawTexture %!s(int64=10) %!d(string=hai) anos
  David Catuhe 70d6af401e Raw texture step 1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe fe16904584 New ParticleSystem.updateFunction %!s(int64=10) %!d(string=hai) anos
  David Catuhe 24df7141f4 Upgrading particle system for custom function %!s(int64=10) %!d(string=hai) anos
  David Catuhe b78180830f Fixing typo %!s(int64=10) %!d(string=hai) anos
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer %!s(int64=10) %!d(string=hai) anos
  David Catuhe c7af185d28 Fixing DebugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1a6ebde19b Fixing sprites dependecy to meshes %!s(int64=10) %!d(string=hai) anos
  David Catuhe bec4eb4395 Fixing buffer overflow with particles and sprites %!s(int64=10) %!d(string=hai) anos
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  David Catuhe a89dfa1ca0 Better responsive design for debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8485093c3b Damn it! fixing (again) positioning of debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe c5d731ce8c Fixing pointerEvents issue with debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0dbb1dba65 Adding missing files %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2cf3427836 Fixing debugLayer positioning issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe fdfa7c829b Removing unnecessary files %!s(int64=10) %!d(string=hai) anos