David Catuhe
|
1e52d4585e
Code cleanup for simplificationMesh
|
10 rokov pred |
David Catuhe
|
fe16904584
New ParticleSystem.updateFunction
|
10 rokov pred |
David Catuhe
|
24df7141f4
Upgrading particle system for custom function
|
10 rokov pred |
Temechon
|
a162684abe
Update babylon.particleSystem.ts
|
10 rokov pred |
David Catuhe
|
bec4eb4395
Fixing buffer overflow with particles and sprites
|
10 rokov pred |
David Catuhe
|
f99cb9dc33
Code cleanup
|
10 rokov pred |
David Catuhe
|
90f41e2386
Fixing procedural textures
|
10 rokov pred |
David Catuhe
|
c2c671f2e0
material.pointSize and material.pointsCloud properties
|
10 rokov pred |
Raymond Bergen
|
c462415969
Added support for point rendering
|
10 rokov pred |
David Catuhe
|
e9a7f1c3b7
Adding effect for particles
|
11 rokov pred |
David Catuhe
|
bffe8deb1f
New ```fragmentElement``` parameter to define custom shader for ```BABYLON.ParticleSystem``` constructor
|
11 rokov pred |
David Catuhe
|
32cfe695de
Fixing instances loading from Blender
|
11 rokov pred |
David Catuhe
|
6899c20502
Fixing JSKompactor.exe
|
11 rokov pred |
David Catuhe
|
8068325c97
TGA support
|
11 rokov pred |
David Catuhe
|
045cae317b
Adding new custom functions for ParticleSystem
|
11 rokov pred |
David Catuhe
|
18d09ec94a
Port to Typescript step 3
|
11 rokov pred |